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ScootNewsFSR, Fixes, and More!
In-game event

FSR, Fixes, and More!

Scoot · published 31 Jan 2025, 21:25 UTC

All newsPlayers around this dateRead on Steam

Hey!

I've got another small update for you that brings a few improvements and fixes!

FSR


FSR 3 has been added to the "Graphics" menu. Allowing you to use AMDs upscaling technology to improve performance if needed. This feature has proven insanely beneficial for people with 4k monitors.

Multiplayer


Multiplayer has been made a lot smoother. A large issue with Scoot's multiplayer was how jumpy some players movement could be. While that issue isn't completely eradicated, it's been iron out a lot. I'm looking to make more improvements to multiplayer in the future.

Hip Movement


The rider's hip movement is now using a spring-like system that gives the player a whole new feel. This is one of the first steps in making Scoot feel less stiff. Now the rider's general movement while riding the scooter is much more fluid and natural.

New TShirt

Some key bug fixes include:
• Fixed vaulting not working
• Fixed bug that would put the hip in the wrong position in manuals
• Fixed ambient sound slider not working after changing map
• Fixed late spins causing you to snap while doing a flip
• Improved side hopping out of slides
• Fixed getting thrown across the map when hopping off of a wall
• Optimised Park Editor input

You can find the full changelog in Scoot's discord here.

Cheers,
Matt

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