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Arms of GodNewsDemo Update – Codex & Major Gameplay Improvements
Major update

Demo Update – Codex & Major Gameplay Improvements

Arms of God · published 8 Jan 2026, 16:54 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

It's Dominik, the solo developer behind Arms of God. The latest demo update is live!

Update v0.41 focuses on adding long-requested clarity through a new Codex system, improving controls, and fixing several important gameplay issues.

New Feature – Codex

I’ve added the Codex, an in-game knowledge base that gradually unlocks as you play and discover new mechanics, enemies, weapons, and events.

The Codex is divided into four categories:

  1. Tips - practical insights about how weapons, stats, and mechanics really work under the hood.

  2. Weapons - unlocked weapon merge combinations, along with hints on how to create them and what to focus on when upgrading.

  3. Enemies - enemies are unlocked after killing a sufficient number of a given type. Each entry includes tactical advice on how to deal with them effectively.

  4. Events - currently includes descriptions for Chest and Shrine, the two events available in the demo. Many more events will be added in future updates.

The Codex is designed to reward curiosity and experimentation, without overwhelming new players upfront.

New Control Option – Mouse Only Mode

A new control scheme is now available:

  • Movement using the mouse

  • Left mouse button – interaction

  • Right mouse button – skill

This mode is especially useful for players who prefer a fully mouse-driven experience.

Gameplay changes and additions

  • Each character class now starts with a different upgrade for their main weapon

  • Doomsday Santa has left the game and will return when summoned again next year

Weapon and combat changes

  • Weapons such as TwinBlast, LaserRifle, Detonator, Skystrike, and Railgun can now be created by merging Tier 1 weapons (Tier 3 weapon merging is still in production)

  • Stun stat on weapons now works correctly

  • Weapon speed scaling has been reworked:

    100% = 2x speed

    200% = 3x speed and so on

  • Melee weapon shockwaves now correctly fire in the direction of the attack

  • Weapon upgrades rebalanced up to Tier 2

Fixes and improvements

  • Fixed a bug causing incorrect 10K damage calculations when changing a weapon’s element

  • Fixed an issue allowing the game to start from level 16

  • Heaven Wrath has been renamed to Air Strike (the previous name did not reflect its behavior)

  • Air Strike now always explodes, even if its target dies beforehand

  • Rebalanced difficulty scaling in Act 2 – later waves now ramp up in difficulty faster

  • and many other small fixes.

As always, thank you for playing the demo and sharing feedback - it directly shapes the development of Arms of God. More content and systems are already in the works! Steam Next Fest is just around the corner, right? ;)

More from Arms of God

Other announcements

All news
Game update30 Aug 2026v0.601 - hotfixv0.601 - Fixed Frost VFX on flamethrowers. -Fixed the weapon hover window so it no longer covers weapon upgrades and DPS. -Fixed score calculation on Inferno difficulty. Bosses now grant 2x more score on Inferno, as intended.In-game event29 Aug 2026Update v0.6 - new leaderboard, fixes, optimization, rebalanceHi! Just a quick heads-up that another Arms of God update has just gone live! Here’s the full list of changes: What's New This update focuses heavily on balance, performance, and build variety , with major changes to weapons, Prayers, explosions, projectiles, and Endless Mode. Major Balance Update I've rebalanced most weapons , Hero starting stats, Damage Prayers, and Resource Prayers to bring…In-game event14 Aug 2026Update v0.576 - Endless Mode Fixes, Stability & QoLThanks everyone for all the feedback about the game and Endless Mode. Watching your scores, builds, and all the creative ways you're finding to completely break the game has been absolute gold for me. I know that Endless Mode currently runs into technical and performance problems at very high waves. Together with our new programmer, we're working on several more complex solutions to improve per…