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BirthrightNewsv0.30 - Bugfixes and more Localization
In-game event

v0.30 - Bugfixes and more Localization

Birthright · published 6 Dec 2025, 10:00 UTC

All newsPlayers around this dateRead on Steam

While the next big Major patch is cooking this patch fixes many bugs and optimization, polishing the core gameplay.

And also adds 50k more translations of dialogues. But localization is still a Beta feature and more UI fixes will follow coming patches to accomodate Russian and Simplified Chinese texts.

Important Notes

  • Main Menu now shows latest Character and Family

  • Several rebalancing of what production each Region can have

  • Combat Animations now use LOD and CPU budget, depending on hardware range, to scale animation much better in Battles and Sieges

  • Fixed a bug where Player could loose inventory (Big thanks to Rigo1 for reporting this)

  • Settlement Dialogue Market now close market when clicking background

  • ESC now closes a Story Dialogue while in Settlement Dialogue

  • Character panel has several UI changes to free up space and make things tighter

  • Fixed a bug with scrolling army

  • Fixed a bug with Army leveling panel expanding

  • WM fixed persistent camera position when coming back after combat

  • WM Camera now only collide with Terrain and nothing else

  • WM Camera when moving with WASD now follows Terrain

  • WM made several optimizations of Meshes becoming ISM

  • Fixed Unit Battle marker widget and positioning

  • Added several new UI sounds during Character Creation

  • Fixed horses brightness of saddle bags and eyes

  • When opening Settlement Dialogues in SP it will now wait for World Update to finish before pausing if happening at the same time

  • Options Panel have reworked Dropdown and keybinding inputs

  • Fixed a bug when sorting dead Soldiers after Battle finished

  • Desert Temple Dungeons got several Texture fixes

  • Combat fixed a bug with Followers Charging when in Formation

  • Combat Characters updated for the upcoming Mass Actors to work seamlessly

  • Fixed an issue when loading World Map showing the map before everythign had loaded

Meanwhile the next Major patch is cooking well and already Mass Actors work as Soldiers for all weapons and formations. And the performance improvement is very good so really looking forward to release this overhaul of everything with Combat Characters.

A great side effect of AI/Perception/Movement becoming fully multi-threaded is some complex things to calculate suddenly works fine and scalable. Like advanced Boid Flock movement where they now have understanding of density around them of Enemy/Allies, forming loose formations of 2-4 nearby Allies in a natural way etc

More from Birthright

Other announcements

All news
Game update23 Jun 2026v0.31.1 - Combat OptimizationDropping a small minor patch that optimize and rewrites Combat Characters perception around them. This has quite a impact on performance in large battles. At the same time Perception was split so Skirmishes and Dungeons can properly use more advanced tracing without impacting Battles. Arrows had several fixes that could make the collision be placed wrong making it visually hit but didn't colide…In-game event16 Jun 2026v0.31 - Rebalancing early gameThis patch is game breaking and needs a New Game. Rebalancing Early Game Time for another patch while waiting for the Major patch that is cooking. This time early game has been rebalanced and a good amount of bug fixes have been done and should make things much smoother early on. The game has always been on the harder side but especially Early Game could become brutally hard due to Trading bein…Game update3 May 2026v0.30.3 - Bug FixesThis is another small patch with several bug fixes and balancing. While progress on the next major patch is going well we are welcoming 5 new members to the team this month that we are excited to have. More on this later when they have settled in. But they will work on several different cool stuff :) Some important bugs & fixes this patch: · Movement Animations added sync markers to tune foot p…