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BirthrightNewsv0.31.1 - Combat Optimization
Game update

v0.31.1 - Combat Optimization

Birthright · published 23 Jun 2026, 18:17 UTC

All newsPlayers around this dateRead on Steam

Dropping a small minor patch that optimize and rewrites Combat Characters perception around them. This has quite a impact on performance in large battles.At the same time Perception was split so Skirmishes and Dungeons can properly use more advanced tracing without impacting Battles.

Arrows had several fixes that could make the collision be placed wrong making it visually hit but didn't colide. And some optimization around how they hit.

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In-game event16 Jun 2026v0.31 - Rebalancing early gameThis patch is game breaking and needs a New Game. Rebalancing Early Game Time for another patch while waiting for the Major patch that is cooking. This time early game has been rebalanced and a good amount of bug fixes have been done and should make things much smoother early on. The game has always been on the harder side but especially Early Game could become brutally hard due to Trading bein…Game update3 May 2026v0.30.3 - Bug FixesThis is another small patch with several bug fixes and balancing. While progress on the next major patch is going well we are welcoming 5 new members to the team this month that we are excited to have. More on this later when they have settled in. But they will work on several different cool stuff :) Some important bugs & fixes this patch: · Movement Animations added sync markers to tune foot p…Game update21 Dec 2025v0.30.1 - Fixes & OptimizationThis small patch brings over the Animation optimizations for large scaling from the ongoing work of revamping combat to use Mass Entity system (next Major update). This gives a good reduction of CPU load. Logs, Timber and Planks have been rebalanced. This means Tropical and North regions are now the Logs producing powerhouses as they were meant to be. Also Timber and Planks will be more evenly…