Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Minerva LabyrinthNewsv0.8.4 - New Aspects and skills, art/writing improvements
In-game event

v0.8.4 - New Aspects and skills, art/writing improvements

Minerva Labyrinth · published 24 Oct 2025, 09:44 UTC

All newsPlayers around this dateRead on Steam

As announced yesterday, Minerva Labyrinth will release on November 5th, 2025! Today I'm also releasing the most up-to-date demo, which features new Aspects, new support skills, a nicer-looking subway, and a major editing pass over writing (some of these edits made it into the v0.7.9 release).

There may be a few more tweaks in the final release, but this is pretty close to what it will look like. Here are the highlights:

Character Creation

  • Two new Aspects:

    • Aspect of the Sea, an evade tank and utility fighter.

    • Aspect of the Stars, an offensive caster with some varied utility skills.

  • Four new support skills:

    • Abundance: Items have a chance to not be consumed. Greater benefit with more users.

    • Economy: Reduces the cost of rest and recovery. Greater benefit with more users.

    • Itemancy: Allows using items as a free action once per turn, but consumes two items.

    • Zeal: Revive items and skills restore double HP.

  • Slightly relaxed stat minimums for more flexibility.

  • Added a new skin tone.

  • Revised aspect descriptions in character creation to cover detailed pros and cons, rather than tersely explaining specific skills.

  • Aspect descriptions now make it more clear whether an aspect is primarily oriented towards weapons or magic, which is relevant to stat allocation.

  • Many existing support skills have been renamed, but most function the same.

Gameplay

  • Weight penalties have been simplified to impact only Speed and Defense.

  • Momentum (now Alacrity) has been changed to provide a large initiative bonus.

  • Commander (now Authority) has had the Speed penalty and defensive components removed.

  • Having two characters with Scout (now Vigilance) reduces trap damage by 75%.

Graphics and Text

  • Improved subway textures and added more color and variety to the area.

  • Improved some visuals in HQ.

  • Added a new portrait for Diana's calls in the subway and hospital.

  • Many text and dialogue revisions.

More from Minerva Labyrinth

Other announcements

All news
Game update13 Sep 2026v1.0.9 - Minor updatesEnhancements · Impassable pits will now display on the map as walls instead of open space. · The news at HQ will now display as "E" on the map instead of the generic "!". · Application startup will now display the loading screen instead of a black screen. · Minor art updates and corrections. Bug Fixes · Fixed status duration refreshes being off by one round in certain cases. · Fixed an animatio…Game update30 Apr 2026v1.0.8 - Quick-equip and misc fixesYou can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumables. The item description panel will update with the highlighted character's required stat, if any. Character names will display in yellow (with '-' in color assist mode) if the item is too heavy. Accessories will be equipped in the first…In-game event12 Mar 2026v1.0.7 - Skill balance enhancementsGeneral · Most low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit more damage at higher levels. Some skills were further adjusted individually, as listed below. · Threat (the likelihood of a character being attacked) now has its own manual page. Changes to threat are now explicitly named and quantified…