Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Minerva LabyrinthNewsv0.7.2 - GUI enhancements and bug fixes
In-game event

v0.7.2 - GUI enhancements and bug fixes

Minerva Labyrinth · published 14 Jul 2025, 00:07 UTC

All newsPlayers around this dateRead on Steam

We're getting pretty close to release! I don't have a date to announce just yet, but it shouldn't be too much longer now. In the mean time, I've updated the demo with the latest enhancements. Highlights include improvements to the combat GUI, some fixes to menu and movement responsiveness, and a less intense confirm sound effect.

GUI Enhancements

  • Updated the menu confirm sound effect to be less aggressive.

  • Reduced the input double-click cooldown, which should make menus more responsive.

  • Stunned, held, or sleeping combatants will display a red X over their icon in the combat timeline. Enemies will briefly display the X when killed before their icon is removed.

  • Shattered player characters will display a broken gem icon at the end of the combat timeline.

  • Enemies that are dithered in targeting mode no longer display their outline.

  • Using an item in combat will now show the item name in the quick text window, as skills do.

  • Improved the help menu pages on menu navigation. Keyboard, mouse, and gamepad now each have their own page with more clarity on how they are used.

  • Launching the game for the first time will display a prompt to optionally view the help screen for a selected input device.

Bug Fixes

  • Destruction: Slightly reduced up-front damage of Igniting Ray (inadvertently left out of 0.6.4).

  • Fixed movement buffer being cleared on spinners, traps, and teleporters.

  • Added missing special characters to control help and abbreviated some long key names.

  • Fixed combat timeline sometimes flickering between updates if some players are KOed.

  • Fixed Shield Wall status description to be consistent with Defending.

  • Fixed an input leak during game / level load.

  • Fixed some harmless errors that could appear in the logs when quitting the game in certain circumstances.

More from Minerva Labyrinth

Other announcements

All news
Game update13 Sep 2026v1.0.9 - Minor updatesEnhancements · Impassable pits will now display on the map as walls instead of open space. · The news at HQ will now display as "E" on the map instead of the generic "!". · Application startup will now display the loading screen instead of a black screen. · Minor art updates and corrections. Bug Fixes · Fixed status duration refreshes being off by one round in certain cases. · Fixed an animatio…Game update30 Apr 2026v1.0.8 - Quick-equip and misc fixesYou can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumables. The item description panel will update with the highlighted character's required stat, if any. Character names will display in yellow (with '-' in color assist mode) if the item is too heavy. Accessories will be equipped in the first…In-game event12 Mar 2026v1.0.7 - Skill balance enhancementsGeneral · Most low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit more damage at higher levels. Some skills were further adjusted individually, as listed below. · Threat (the likelihood of a character being attacked) now has its own manual page. Changes to threat are now explicitly named and quantified…