Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Idle ArmadaNews0.19.7.5 - Changes to Address Freezing on Windows
Game update

0.19.7.5 - Changes to Address Freezing on Windows

Idle Armada · published 13 Jan 2025, 01:26 UTC · build 16982738

All newsPlayers around this dateRead on Steam

I finally found a way to reproduce the freezing behavior that many users are seeing on windows. It turns out the key is to run it with steam overlay. I understand it's some interaction between ebiten engine, steam overlay, and the go garbage collector. If I disable the go garbage collector, it doesn't happen at all. I don't deeply understand the issue yet, but with that new understanding I've been able to apply some tweaks that dramatically reduce the frequency of the hangs, while I investigate how to get the root cause fixed.

  • Steam Windows Version: Applied a workaround for the hangs/freezing that some users have been seeing. It doesn't solve the root cause yet, because the root cause is outside of Idle Armada, but it applies settings that dramatically reduce the rate of these issues, at the cost of running the GC much less often (which makes Idle Armada use more RAM). If you don't care about freezing and want to keep memory usage low, you can pass the -steamnormalgc parameter on startup.
  • Fix Steam rich presence to work again.
  • Undo change to prefer discrete GPU because it wasn't helping and may cause issues for some users.
  • Remove v-sync option because it made the hangs significantly worse for some users, so it poses a reliability / stability issue.
  • Fix bug that let you select dead units that were not visible on the battlefield.
  • Update the dev stats screen significantly to show data about now Steam workaround.
More from Idle Armada

Other announcements

All news
Game update24 May 20260.20.3.2 - Tutorial Fix, Late Game Offline Calc Optimization / ReliabilityClarify tutorial text that referred to a fast forward button in the battle screen that isn't there anymore, it now describes what farm&push does instead. · Fix one scenario that can cause offline calculations / farm calculations to spin out of control forever until game is restarted. · Also add a defensive guard in case they do start to spin out of control, military upgrades will no longer try…Game update16 May 20260.20.3.1 - Late Game FixesFix issue where in extremely late game, the enemy level scaling ability can cause battle levels to actually get easier after a certain point due to overflow, and then enemy mark reduction applied. This caused offline calc to also spin forever searching for a farm level, among other problems. Now this whole codepath is much smarter with regard to very late game saves.Game update10 May 20260.20.3.0 - Reliability Fixes, Minor QOL / Balance TweaksUpgrade to go lang 1.26.3. · Upgrade to ebiten 2.9.9. · Android: Improve reliability and clarity when google cloud save is extremely slow or cannot be reached on startup. · Militia ship type is now correctly categorized as a civilian ship (previously, it was mistakenly a 'flagship'). · Fix bug where some buildings granted you the wrong amount of resources when you built them with the 'start wit…