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Idle Armada
News
0.20.3.0 - Reliability Fixes, Minor QOL / Balance Tweaks
Game update
0.20.3.0 - Reliability Fixes, Minor QOL / Balance Tweaks
Idle Armada
· published
10 May 2026, 00:52 UTC
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Upgrade to go lang 1.26.3.
Upgrade to ebiten 2.9.9.
Android: Improve reliability and clarity when google cloud save is extremely slow or cannot be reached on startup.
Militia ship type is now correctly categorized as a civilian ship (previously, it was mistakenly a 'flagship').
Fix bug where some buildings granted you the wrong amount of resources when you built them with the 'start with building' prestige abilities.
Bugfix for 'json: unsupported value: NaN' errors seen by some users.
Fix an old bug where offline calculations can rarely spin forever.
Fix bug where the new subverter boss was supposed to have reduced damage taken from offensive ships, but didn't.
General safety guard rails for when values get extremely high in the very late game.
More from Idle Armada
Other announcements
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Game update
1 Oct 2026
0.21.0.4 - Alleviate Late Game Limits, Add New Job, Many QOL & Bugfixes
Upgrade to golang v1.27.1. · Upgrade to ebiten v2.9.11. · Android: Upgrade to android build tools 37.0.0 and NDK 30.0.16138531. · Make resources and resource costs use big.Float instead of float64, to be limitless, including exp. · Make battle stats also virtually limitless. This should allow very late game players to push to higher levels than before. · New job: Inventor, a military job focuse…
Game update
24 May 2026
0.20.3.2 - Tutorial Fix, Late Game Offline Calc Optimization / Reliability
Clarify tutorial text that referred to a fast forward button in the battle screen that isn't there anymore, it now describes what farm&push does instead. · Fix one scenario that can cause offline calculations / farm calculations to spin out of control forever until game is restarted. · Also add a defensive guard in case they do start to spin out of control, military upgrades will no longer try…
Game update
16 May 2026
0.20.3.1 - Late Game Fixes
Fix issue where in extremely late game, the enemy level scaling ability can cause battle levels to actually get easier after a certain point due to overflow, and then enemy mark reduction applied. This caused offline calc to also spin forever searching for a farm level, among other problems. Now this whole codepath is much smarter with regard to very late game saves.