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Worldwide RushNews1.3.12 is live in the preview branch!
Game update

1.3.12 is live in the preview branch!

Worldwide Rush · published 11 Apr 2026, 14:43 UTC · build 22744378

All newsPlayers around this dateRead on Steam

Bugfixes:

- Fixed first time settings defaulting to LOW

- Fixed wealth balance not converting to the selected currency

- Fixed road and rail ownership issues after a buyout

- Fixed AI illogical vehicle choices

- Fixed a case when vehicles are disappearing after an upgrade

- Fixed some crashes

Changes:

- Reduced destination max level from 4 to 3

- Increased loan interest from 10% to 15%

- Forced all cities to be on land for road and rail calculations

- Made vehicle value and sell price be influenced by vehicle company loyalty

- Made roads and rails use vehicle scale slider

- Made lists resort over time

- Improved AI hub buying logic

- Improved AI decision making speed in late game

- Improved AI hub managers management

- Capped max subsidies to 50%

Additions:

- Added Replay UI

- Added load game replay button to start the game replay

- Added restart replay button in the Main Menu when replay is playing

- Added destination demand price cap decrease per city level increase system

- Added city level limit option

- Added random important cities and level up option

- Added enabled mods category in mods UI

- Added mod load priority config in mod header

- Added increased loan limit notification

- Added vehicle ai usage option in modding

- Added mods sync system

More from Worldwide Rush

Other announcements

All news
Game update25 Jun 20261.3.23 is live!Bugfixes: - Fixed trust gained, lost not showing actual information in some cases - Fixed modded cities not calculating roads correctly - Fixed road and rail build issues Changes: - Increased support center trust increase from 10% to 25% - Made indirect passengers contribute to trust at 2% instead of 0% Additions: - Added company trust and hub info in the city list - Added company trust info in…Game update24 Apr 20261.3.20 is live!Bugfixes: - Fixed some random crashes - Fixed routes list resorting when sorting by efficiency - Fixed rename text block not being focused once it is created - Fixed autosaves not deactivating when set to 0 Changes: - Made AI limit hub search once they have 10 or more hubsGame update19 Apr 20261.3.19 is live!Bugfixes: - Fixed some desync issues - Fixed multiplayer startup crash when host takes too long to load - Fixed a crash when selling both roads and rails in multiplayer - Fixed multiplayer lag due to bad hash sync in some rare cases - Fixed some other random crashes