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Elemental: ReforgedNewsDev Journal #24: Now What?
Community

Dev Journal #24: Now What?

Elemental: Reforged · published 26 Mar 2026, 16:49 UTC

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Elemental: Reforged has just been released. And people like it. They really like it. But the question is, now what?

We now have a modern, 64-bit 4X strategy engine with extensive modding support. We've been quietly working on this for years. Nights, weekends, off the books. The "1.0" release was fairly arbitrary.That matters because there's a difference between spare-time effort and having actual artists and engineers assigned. For the last few months, we got some. You probably noticed. The game went from "really buggy" to "wow, the bugs largely went away suddenly."We've got budget for two years from release to build an audience.First up: a DLC. Partly for you, partly for us. We are so tired of the existing monster lairs, goodie huts, and quests. I hate you, Bacco. So much. The first DLC adds new lairs, goodie huts, monsters, and quests. Just more variety. It also helps us gauge demand, which determines whether we get to borrow artists and engineers for the crazier ideas later this year.So: fix bugs, ship a DLC to show how we can extend this game, and see how much appetite there is. What say you?

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Sale7 Sep 2026Publisher Sale: Up to 80% off Elemental titlesUp to 80% off Elemental titles during the 2026 Publisher Sale View Entire Sale Elemental: Reforged deals: Fallen Enchantress: Legendary Heroes deals: Other Elemental deals: View Entire SaleCommunity4 Sep 2026v1.4 Update Now AvailableElemental: Reforged v1.4 Update Now Available View Changelog The v1.4 update for Elemental: Reforged is now available. This release improves AI expansion and battle decisions, adds creature type icons to the unit panel and details window, fixes a crash when loading into or leaving a game, and preserves outpost upgrades across saves while stopping quest and monster battles from stacking on the s…Community20 Aug 2026Dev Journal #32 - Late Game OptimizationWe are in the exciting world of late game optimization. Got a saved game that was on turn 800. Anyone getting to that point in any 4X strategy game has found themselves in the "there be dragons" area of gameplay. In Elemental's case, of course, there are actual dragons. The first thing we wanted to look at was optimizing the loading of saved games. An 881 turn game has a lot to load so finding…