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Deadly DeliveryNewsUpdate: The "We ❤︎ Overachievers" Edition
In-game event

Update: The "We ❤︎ Overachievers" Edition

Deadly Delivery · published 24 Mar 2026, 19:38 UTC

All newsPlayers around this dateRead on Steam

Greetings, goblins! Small update this week, mainly improvements to your working conditions.

  • We’re learning to trust your delivery skills as you get to higher weeks, so you’ll be given higher value packages. Don’t make us regret this. 

  • We’ve managed to give the Monk some earplugs and he’ll be slightly less sensitive to some sounds, like bumping packages on the wall. He also won’t be able to hear quite as far. He’ll still hear you if you’re crashing around into things though!

  • New setting: You’ll now have the option to change the move direction to be oriented to your head (the current setting and default), or your left or right hand. This might help you keep an eye on Krampus while also running for your life. 

  • Some other small fixes: 

    • Fixed weird arrow trap placement in some Forest dungeons. 

    • Fixed some bugs with slapping & grabbing, so it shouldn’t launch you in unexpected directions. Yes, this means no more launching your friends into space. RIP. 

    • Fixed some enemy behaviour when frozen or tranquilized (Basilisk, Skinwalker, Exploder, Stone Queen, and Nooters).

    • Made the Immortal Snail more reliably deadly. 

That’s all for this week. Break’s over, go make some deliveries!

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