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Tower Lab PlaytestNewsv0.0.3-p3
Game update

v0.0.3-p3

Tower Lab Playtest · published 23 Dec 2025, 01:37 UTC

All newsPlayers around this dateRead on Steam

Bug Fixes
- Fixed Start Wave tooltip not showing space key control and does not go away when wave starts.
- Fixed module inventory not cleared between runs
- Fixed pause menu in shop not working.
- Fixed a bug where you could change game speed during build phase, build phase should always be 1x, but wave phase will use player’s preferred speed option
- Fixed a bug causing enemies on Stage 4 to navigate to the wrong exit

Balance Changes
- Reduced Kinetic Tower mass scaling from 2 to 1.2
- Reduced Kinetic Tower projectile speed from 5 to 3
- Reduce max enemies per wave in Stage 7 from 150 to 100
- Adjusted endless mode waves to have more aggressive scaling (enemy type support coming soon)

Misc
- Added 4x speed control option
- Added a game option wave phase speed memory (reset per-wave, per-stage, per-run, or persistent (default))
- Replaced shield bar with label (like matter). Removed max shield concept.
- Disabled ui animations in a few places
- Adjusted clipping foliage and removed buggy physics level decorations
- Added UI for owned modules with a hovered tooltip in-game

Note: We've disabled the Split Tower in the current build while we work through the bugs that are causing softlocks. It will be brought back in an upcoming patch. There's a chance this causes issues with in-progress runs that have purchased the tower, in which case you may need to start a new run.

More from Tower Lab Playtest

Other announcements

All news
Game update15 Jan 2026v0.0.3-p10Bug Fixes · Detection-based towers no longer waste activations on immune targets (includes Growth Lockout, Shrink Lockout, and entities already at max/min scale level). · Fixed a bug where you could buy more copies of cards than intended from shop. · Fixed Reinforced Core to also heal 50 when purchased. · Fixed enemies spawning on top of each other in rapid succession. · Fixed market volatility…Game update9 Jan 2026v0.0.3-p9Bugfixes · Fixed player stats resetting to start of last stage when transitioning to endless mode · Updated mine force to be less upward-dominant · Fixed Market Volatility resulting in energy costs outside the modification range · Fixed graphic quality settings (Low, Med, High) · Fixed infinite modal stacking bug. Now ESC closes the modal instead of the UI layer behind it. ENTER confirms the mo…Game update9 Jan 2026v0.0.3-p8Sorry, we missed uploading this patch note here on Steam. Patch 8 was actually released about 2 days ago on the 6th. Bug Fixes · Fixed lighting on multiple levels · Fixed leaderboard to rank First-to-achieve higher · Fixed stage 4 enemies pathing · Fixed not translated labels in multiple cases · Fixed loading screen text not visible in ultra wide screen · Fixed settings menu dropdown doesn’t cl…