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Tower Lab PlaytestNewsPatch v0.0.3-p1
Game update

Patch v0.0.3-p1

Tower Lab Playtest · published 21 Dec 2025, 23:48 UTC

All newsPlayers around this dateRead on Steam

Bug Fixes
- Fixed endless mode soft locking after wave 5
- Fixed Level_004 waves pathing to only one of the two exits
- Fixed Fan Tower being active while in placement mode
- Fixed towers interacting with physics objects in placement mode
- Fixed issue where enemies could get stuck after spawning inside spawn portals
- Fixed common stuck locations across levels
- Increased bug report timeout to 30 seconds
- Reduced maximum screenshot size of reports
- Fixed menu buttons moving after being clicked
- Fixed prototype cards incorrectly showing localization strings

Balance Changes
- Shield Tower: Reduced shield generation from 5 to 1 and max targets from 3 to 2
- Tesla Tower: Increased activation interval from 2 to 3 seconds and reduced force from 8 to 6
- Kinetic Charger: Reduced scaling effect from 2 to 1
- Kinetic Projectile: Reduced force (value missing in original)
- Fan Tower: Reduced force from 15 to 12
- Gravity Tower: Increased initial mass capacity from 20 to 25
- Mine Reserves: Reduced max mine capacity from 3 to 1
- Pulse Tower: Reduced force falloff from 0.8 to 0.6, increasing knockback near the edge of the ring
- Adjusted scaling of Endless Mode waves to be more aggressive

Misc
- Updated Kinetic Tower description
- Updated Tesla Tower icon to match new model
- Adjusted positioning of some level decor
- Hid "Remove Card" button in the shop

We will be focusing on improving Endless Mode and resolving reliability issues with the bug submission tool next!

Thank you for all of the reports!

More from Tower Lab Playtest

Other announcements

All news
Game update15 Jan 2026v0.0.3-p10Bug Fixes · Detection-based towers no longer waste activations on immune targets (includes Growth Lockout, Shrink Lockout, and entities already at max/min scale level). · Fixed a bug where you could buy more copies of cards than intended from shop. · Fixed Reinforced Core to also heal 50 when purchased. · Fixed enemies spawning on top of each other in rapid succession. · Fixed market volatility…Game update9 Jan 2026v0.0.3-p9Bugfixes · Fixed player stats resetting to start of last stage when transitioning to endless mode · Updated mine force to be less upward-dominant · Fixed Market Volatility resulting in energy costs outside the modification range · Fixed graphic quality settings (Low, Med, High) · Fixed infinite modal stacking bug. Now ESC closes the modal instead of the UI layer behind it. ENTER confirms the mo…Game update9 Jan 2026v0.0.3-p8Sorry, we missed uploading this patch note here on Steam. Patch 8 was actually released about 2 days ago on the 6th. Bug Fixes · Fixed lighting on multiple levels · Fixed leaderboard to rank First-to-achieve higher · Fixed stage 4 enemies pathing · Fixed not translated labels in multiple cases · Fixed loading screen text not visible in ultra wide screen · Fixed settings menu dropdown doesn’t cl…