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Tower Lab PlaytestNewsPatch v0.0.2-p2
Game update

Patch v0.0.2-p2

Tower Lab Playtest · published 26 Oct 2025, 03:36 UTC

All newsPlayers around this dateRead on Steam

Bug Fixes

- Fix towers duration not scaling properly in 2x speed mode
- Fix unplaceable ghost-card issue when starting a wave while holding a tower. Towers now automatically return to their original grid position
- Fix an issue where the shop phase is skipped when reloading the game
- Fix “New” status on shop cards to check current run inventory instead of permanent discovery tracking.
- Fix remaining UI string issues due to the localization system
- Restore warning text on confirm new run modal (Regression from patch 1)
- Fixed some decorative environment pieces still having high mass values

Features

- Add middle mouse drag as alternative input for camera panning.
- Set all towers to fire immediately upon wave start (to reduce towers completely “missing” enemy waves)

Balance Changes

Levels
- Adjusted the timing of most early waves to have an increased duration (more spread out units)

Kinetic Tower
- Reduced pulse force by 25%
- Reduce projectile lifetime from 6 seconds to 5 seconds
- Reduced projectile mass from 10 to 6
- Lowered world-space positioning so that projectiles properly collide with scale level 4 units

Fan Tower
- Increased push force from 5 to 8

Known Issues

- Grow & Shrink Towers are behaving unexpectedly at the moment. Units become significantly larger and heavier than designed for, and are likely unkillable in some cases.

More from Tower Lab Playtest

Other announcements

All news
Game update15 Jan 2026v0.0.3-p10Bug Fixes · Detection-based towers no longer waste activations on immune targets (includes Growth Lockout, Shrink Lockout, and entities already at max/min scale level). · Fixed a bug where you could buy more copies of cards than intended from shop. · Fixed Reinforced Core to also heal 50 when purchased. · Fixed enemies spawning on top of each other in rapid succession. · Fixed market volatility…Game update9 Jan 2026v0.0.3-p9Bugfixes · Fixed player stats resetting to start of last stage when transitioning to endless mode · Updated mine force to be less upward-dominant · Fixed Market Volatility resulting in energy costs outside the modification range · Fixed graphic quality settings (Low, Med, High) · Fixed infinite modal stacking bug. Now ESC closes the modal instead of the UI layer behind it. ENTER confirms the mo…Game update9 Jan 2026v0.0.3-p8Sorry, we missed uploading this patch note here on Steam. Patch 8 was actually released about 2 days ago on the 6th. Bug Fixes · Fixed lighting on multiple levels · Fixed leaderboard to rank First-to-achieve higher · Fixed stage 4 enemies pathing · Fixed not translated labels in multiple cases · Fixed loading screen text not visible in ultra wide screen · Fixed settings menu dropdown doesn’t cl…