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Storm StrikerNews1.47.0 Patch Notes
In-game event

1.47.0 Patch Notes

Storm Striker · published 13 Jun 2025, 13:58 UTC

All newsPlayers around this dateRead on Steam

Hello, Storm Striker players!

Here are the details of the 1.47 update (25.06.19).

Overall Balance Adjustment Direction

Eveleen

  • Intent

    Eveleen's pick rate has been consistently low, which we consider a performance issue. We've increased the movement speed bonus of Tachyon Field to improve her mobility for both chasing and escaping. Additionally, we've buffed her ultimate to increase her overall value and raise her pick rate.

  • Quantum Cube

    • Range: 8m → 10m

  • Tachyon Field

    • Shield amount: 140 → 180

    • Movement speed increase: 50% → 60%

  • Event Horizon

    • Damage: 110 / 200 (25 hits) / 110 → 220 / 200 (25 hits) / 110


Volf

  • Intent

    Volf's excellent mobility and longer LMB range compared to other tanks significantly enhance his positioning and sustain. We are slightly reducing his sustain while keeping his damage output unchanged to preserve the fun factor.

  • Tenacity

    • Shield amount: 700 → 600


Bernhardt

  • Intent

    Bernhardt’s sustained LMB damage was lower than other characters, so we've slightly increased it. We hope this shifts his identity toward a character focused more on consistent DPS than burst.

  • Frenzied Dance

    • Damage: 15 → 20

  • Desperate Fury

    • Damage: 100 → 125

    • Shield amount: 100 → 150

    • Dash distance: 6m → 7m

    • Hitbox size (XY axis): +20%

  • Savage Dash

    • Rage cost: 75 → 50


Lightning

  • Intent

    Lightning’s LMB damage output was considered excessively high, so we’ve slightly nerfed it. However, we’ve preserved her identity as the character with the highest LMB DPS among all characters. We also removed the charge mechanic from Lightning Drive to improve usability, and enhanced the synergy with Shooting Star by adding a cooldown reset and increasing the dash distance. Our goal is to make Lightning feel trickier and more satisfying to control.

  • Illusion Slash

    • Normal

      • Damage:

        1st hit 60 / 2nd hit 60 / 3rd hit 80 → 1st hit 60 / 2nd hit 60 / 3rd hit 60

    • Limit Break

      • Damage:

        1st hit 80 (x4) / 2nd hit 80 (x4) / 3rd hit 100 (x4) →

        1st hit 80 (x4) / 2nd hit 80 (x4) / 3rd hit 80 (x4)

  • Lightning Drive

    • Charge mechanic removed

    • Former charged version is now the default attack

    • Hitting an enemy resets the cooldown of Shooting Star

    • Knockback distance: 5m → 7.5m

  • Shooting Star

    • Normal

      • Damage: 180 → 100

    • Limit Break

      • Bonus damage: 60 → 20

    • Dash distance: 5m → 7.5m

    • End lag: 0.6s → 0.25s

    • Cooldown: 7s → 10s

  • Sword Engage

    • Throw damage: 20

    • Dash damage: 60

    • Limit Break

      • Bonus damage: 20 (5 x 4 hits)

      • Shield on miss: 100

    • Cooldown: 9s

  • Spiral Stinger

    • Normal

      • Damage: 60

    • Limit Break

      • Bonus damage: 20 (5 x 4 hits)

    • Cooldown: 9s

  • Northern Light

    • Base Attack

      • Damage: 60

      • Radius: 6m

      • Delay: 1.35s

    • Center Attack

      • Damage: 40

      • Radius: 2m

      • Delay: 1.25s

    • Limit Break

      • Bonus damage: 25 (5 x 5 hits)

      • Delay: 1.55s

    • Range: 15m

    • Cooldown: 7s

  • Keybind Assignments

    • Sword Engage: RMB

    • Lightning Excel: RMB, SHIFT

    • Radiant Dance: SHIFT

    • Spiral Stinger: SHIFT

    • Shooting Star: R

    • Northern Light: E

    • Lightning Drive: E


Raki

  • Intent

    A previous cooldown adjustment to Raki’s mobility skills significantly lowered her overall performance, resulting in a sharp drop in pick rate. To better evaluate her viability in the current meta, we’ve reverted those changes and will continue to monitor her closely.

  • Kitty Klaw

    • Damage: 30 → 35

  • Kitty Step

    • Shield amount: 35 → 50

    • Cooldown: 3s → 2.5s

  • Kitty Rush

    • Cooldown: 3s → 2.5s

  • Meow-phoon

    • Movement speed: 18.5m/s → 20.5m/s


Al-Manat

  • Intent

    Hashashin has proven too difficult to control, so we’re slightly improving its ease of use by increasing its hitbox.

  • Hashashin

    • Attack area:

      1st hit: x250 / y125 → x300 / y150

      2nd–6th hits: x300 / y175 → x350 / y200


Rei

  • Intent

    Arctic Incantation and Biting Hailstorm have significantly impacted player visibility. To improve gameplay clarity, both skills are now fixed to the E skill slot, allowing players to choose between small-area guaranteed slow (Hailstorm) and wide-area delayed control (Incantation).

  • Arctic Incantation

    • Now fixed to the E skill slot

  • Biting Hailstorm

    • Now fixed to the E skill slot


Lucy

  • Intent

    To match Rei’s performance level, the projectile speed of Bloody Burst has been drastically increased. We've also adjusted some of Lucy’s underused melee skills to enable mid-range tracking, and reworked Blood Hunt to reduce its self-damage risk.

  • Bloody Claw

    • Range: 6.8m → 9m

  • Blood Hunt

    • HP consumption: 120 (5 ticks) → 30 (5 ticks)

    • HP recovery: 150 (5 ticks) → 40 (8 ticks)

  • Bloody Burst

    • Projectile speed: 6000 → 12000


Theo

  • Intent

    The damage output of Code Zero: Sniper Mode was deemed too high, so we’ve slightly nerfed it. We've also improved the aim assist so that even non-scoped shots can deal comparable damage. Additionally, we've improved the usability of Tactical Maneuver to enhance the runner-style gameplay.

  • Plasma Rifle

    • Damage: 22 → 24

  • Code Zero: Sniper Mode

    • Duration: 15s → 12s

    • Damage: 320 → 310

  • Tactical Maneuver

    • Cooldown: 1s → 0.25s


Electra

  • Intent

    With this update, Electra can now recover Blood Fountain resources even in 1v1 situations when landing hits on enemies. We hope players will master managing the Blood Fountain to secure victories with her.

  • Blood Fountain

    • Max value: 100 → 120

  • Path of Pleasure

    • Now also restores Blood Fountain when hitting enemies

    • Limited to one enemy at a time for recovery

  • Path of Corruption

    • Healing: 240 → 160

    • Cooldown: 7s → 9s

  • Encroaching Thorns

    • Damage: 150 → 100

    • Knockback distance: 4m → 6m

    • Cooldown: 7s → 9s

  • Land of Delight

    • Cooldown: 7s → 9s


Chloe

  • Intent

    We’ve buffed two rarely used skills to bring them more in line with Chloe's overall skill value.

  • Everybody Dance Now!

    • Cooldown: 10s → 6s

    • Shield: 200 → 100

    • AoE radius: 10m → 12m

  • Zoom Zoom, Horo Car!

    • Movement speed increase while using Balloon Horo!: 40% → 45%


Sabio

  • Intent

    Sabio’s pick rate has surpassed Chloe’s, making him the dominant sub-healer. His ultimate is particularly strong compared to others in terms of both ease of use and damage output. We’ve slightly nerfed the damage of Guardian Automata, while improving the usability of Sanctuary and Reaction Grenade. Additional visual effect improvements for Sabio are currently underway.

  • Golden Spear of Kukulkan

    • Damage:

      • 0m–15m: 70 → 60

      • 15m–25m: 50

      • 25m+: 30 → 40

  • Guardian Automata of Kukulkan

    • Damage: 20 → 10

    • Base healing per second: 60 → 50

  • Rescue Grenade

    • Healing per second: 60 (4 ticks) → 48 (4 ticks)

  • Sanctuary of Kukulkan

    • Crowd control duration: 2s → 3s

  • Reaction Grenade

    • Cooldown: 14s → 9s

  • Nitro Gliding

    • Follow-up attack changed to a powered-up version of Golden Spear of Kukulkan

    • Damage per shot:

      • 0–15m: 70

      • 15–25m: 60

      • 25m+: 50


Skins

Shifu (Legendary)

  • Korean Name: 마피아

  • English Name: Mafia

  • Chinese Name: 黑手党

  • Japanese Name: マフィア

Raki (Transcendent)

  • Korean Name: 한복

  • English Name: Hanbok

  • Chinese Name: 韩服

  • Japanese Name: 韓服

Theo (Legendary)

  • Korean Name: 우주해병

  • English Name: Space Marine

  • Chinese Name: 太空海军

  • Japanese Name: 宇宙海兵


Profile Icons

  • Lightning Side-Eye

  • Lightning Smile

  • Azure Lucy


Emotions

  • I wuv Stormy~!


Spray

  • I wuv Stormy~!


Bug Fixes

  • Titan Splash (Fixed)

    • If used on areas not meant to be accessible (slippery zones), it caused a super jump.

  • Alice's Holy Chase rollback (Fixed)

  • Warmonger’s ultimate disappearing issue

    • Fixed by adjusting Unstoppable state behavior.

  • Lightning – Illusion Slash bug (Fixed)

    • Pressing jump after the first hit would trigger the second hit unintentionally.


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