Patch to improve performance for GPU and CPU bound issues
GPU
Removed shadows from some LODs
Removed shadows from some foliage
Shrink shadow map size
Removed some hidden objects below terrain
CPU
Optimized NavMesh traversal
Optimized enemy AI targeting / pathing
Features
Implemented a day / night cycle
Dragging SFX for UI
Bugfix
UI SFX for selecting and hover now plays as intended instead of being stuck in the queue forever