Update Brief: New Relics + 12 New Cards
This update adds a new relic lineup plus 12 new cards focused on risk/reward, bleed, and speed-based play.
Relics Overview
Iron Heart: +10 max HP at run start
Keen Edge: +2 base attack at run start
Mana Lens: +1 max mana at run start
Quick Study: +1 opening card draw
Golden Pouch: +10% gold gain from combat and treasure rewards
Sundered Chisel: enemies start combat with less armor
Hexglass Lens: enemies start combat with less ward
Ruinous Seal: enemies start combat with reduced max health
Withering Banner: enemies start combat with reduced attack
New Cards and Stats
Anvil, Uncommon: Cost 4, Damage 6, Armor +15, Speed -1
Blink, Exotic: Cost 7, 25% chance to instantly win combat, fail penalty is -15 max HP and -10 max deck size
Dice, Epic: Cost 5, Random Damage 2-20
Fangs, Legendary: Cost 7, Damage 16, Self Bleed 3, Speed +5
Fenrir, Legendary: Cost 8, Damage 22, Self Bleed 5
Flask, Common: Cost 2, Heal 7, Mana +1, Speed +2
Howls, Rare: Cost 6, Damage 9, Bleed 2, Splash Damage
Moonbrew, Rare: Cost 5, Heal 14, Mana +3, Ward +8
Pup, Common: Cost 2, Damage 2, Speed +15
Rider, Uncommon: Cost 4, Damage 6, Armor +9, Speed +8
Rift, Epic: Cost 6, Random Damage 8-18, Random Speed Gain 1-6
Wine, Rare: Cost 4, Random Heal 8-18, Random Speed Loss 2-7