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Sadko DemoNewsDemo 3.2 Update
In-game event

Demo 3.2 Update

Sadko Demo · published 24 Mar 2026, 16:36 UTC

All newsPlayers around this dateRead on Steam
  • Increased tree spawn chance in the swamp.

  • Fixed spawner colliders.

  • Fixed holes in fences.

  • Added pulsing effect to UI elements (multiple).

  • Removed unused elements from the upgrade window to avoid confusion; the continue button has been moved to a more prominent location.

  • Auto‑close of the new active skill acquisition window.

  • Fixed pointer arrows.

  • Fixed bugs with booster lifetime.

  • Slight balance adjustments.

  • More prominent warning title when leaving the construction area.

  • Closed spawners and their effects, opening animation.

  • VFX animations for construction zones.

  • Replaced VFX for the well’s healing zone; added logic to hide it when healing is inactive.

  • Notification when a new location is unlocked.

  • Added "invulnerability" after the construction phase, as well as a camera fly‑through to the monument.

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Major update25 Aug 2026New competition mode and preparation for the full version.Update demo 5.1.2 We are starting a big stage - the development of the remaining mechanics of the full version of "Sadko". But before that, we have prepared for you an update that is not so noticeable from the outside, but hides many important changes inside. And also - a new mode that will brighten the wait! Technical improvements ➖ Improved performance: FPS became higher (due to this, a loadi…Major update8 Jun 2026Getting closer to release! Major update for the game "Sadko"Getting closer to release! Sadko has received a major new update 4.1! In it, we've fixed, changed, and spruced up a lot of things. Technical: · Skill radius now linked to upgrading · Improved camera feedback effects when using skills · Changed logic for ranged enemies (laser beam) · Added new attacks for Kikimora and Bolotnik (crabs) · Enemies leave combat if Sadko moves away · Temporary meta-p…In-game event19 May 2026Refactoring of many systems, moving away from AI in musicParticipation in the "IGROPROM 2026" contest brought us a lot of real-time feedback, which allowed us to work extremely productively. Many mechanics have been polished, new small details have been implemented, and some systems have been completely rewritten. But most importantly - we're saying goodbye forever to the "Uses AI" checkbox , because today's update replaces the last two tracks we mad…