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SeparatedNewsSteam Next Fest + Biggest Demo Overhaul!
Major update

Steam Next Fest + Biggest Demo Overhaul!

Separated · published 13 Oct 2025, 04:12 UTC

All newsPlayers around this dateRead on Steam

We’re joining the October 2025 Steam Next Fest, starting October 13th!

  • To celebrate, we’ve released an overhauled demo with a new environment unique to Separated, new animations, an updated engine, and medal achievements.

  • This is our biggest event before release, so if you can try the demo, share it with friends, or post about it, it would mean a lot and help more players discover the game.

  • We’ve read all your feedback forms and are working on refining gameplay and fixing bugs.

  • Thanks to your support, we’ve reached 93,000+ demo players — a huge milestone!

v0.3.0 Demo Changes

Big Changes:

- The entire environment has been remade with a fresh, distinctive design unique to Separated.

- Refined AI animation behavior to fit the redesigned environment.

- Upgraded the game’s Unreal Engine version, voice chat plugin, and network plugin to the more stable Unreal Engine 5.6.

- Added three achievements: Gold, Silver, and Bronze medals — challenge yourself now!

- Added Walkie-Talkie and held item display on screen.

Small Changes:

- Improved the Ghost Girl’s head rotation so she faces her target point before moving.

- Added logs in shipping builds to help with debugging issues.

- Deleted the Global Illumination save file if found, reset it to default, and removed it from the settings menu.

- Removed the “25 Rescues” achievement.

- Added a hint that triggers once per session after 30 seconds if a player doesn’t save their friend.

- Enhanced the Ghost Girl’s blind animations.

Bug Fixes:

- Fixed a microphone crash that occurred in certain cases.

- Fixed the “I hear you” audio playing after opening the main doors.

More from Separated

Other announcements

All news
In-game event16 Aug 2026Balancing & New Difficulty OptionsHello again! In this week's update, we've decided to refine the AI's behavior and introduce clearer difficulty options for players of all skill levels. Changelog · Made the Ghost's behavior more consistent by having her stick to one side of the wall when navigating corridors. · Tied the difficulty to the Ghost and added two more difficulty levels. The available Ghost Aggressiveness settings are…In-game event6 Aug 2026Difficulty BalancingWe Keep Refining! Hello again! Based on your feedback, we balanced the difficulty across all levels, especially Levels 3 and 4. We will continue balancing the game. Changelog · In Normal mode, we removed the mechanic that made the ghost angrier over time during the same session, as it felt unfair since puzzle solutions are randomly generated. · Increased resting times. · In Level 3: · Lowered t…Major update1 Aug 2026Major Changes & New Difficulty ModesWe are here and faster than EVER! Seeing our players unhappy with the game or frustrated isn't something we can tolerate or allow. From all the reviews we received, we concluded that many of you have trouble understanding the puzzles and their solutions with the ghost constantly on your back. Overall, the ghost is frustrating. So we decided to address these issues WITHOUT ruining the game for t…