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SeparatedNewsBalancing & New Difficulty Options
In-game event

Balancing & New Difficulty Options

Separated · published 16 Aug 2026, 18:02 UTC · build 24760779

All newsPlayers around this dateRead on Steam

Hello again! In this week's update, we've decided to refine the AI's behavior and introduce clearer difficulty options for players of all skill levels.

Changelog

  • Made the Ghost's behavior more consistent by having her stick to one side of the wall when navigating corridors.

  • Tied the difficulty to the Ghost and added two more difficulty levels. The available Ghost Aggressiveness settings are now No Ghost, Minimal, Normal, Aggressive, and Nightmare.

  • Made the No Ghost difficulty unlock levels for players who just want to solve puzzles without the headache of dealing with the Ghost.

  • Made the Ghost rest before changing levels instead of only resting after a player gets caught. Resting time has also been increased depending on the difficulty and level.

  • Added two extra achievements:

    • Fearless Escapists: When you escape Level 4 with the Ghost set to Aggressive or higher.

    • Masterminds: When you escape Level 4 with the Ghost set to Nightmare.

  • Improved the Chinese (Simplified) translation with the help of 希克君.

Bug Fixes

  • Fixed a bug where the Note Inventory could render outside the game window on some resolutions.

  • Fixed an issue where the doll could be picked up and burned while the Ghost was resting or in the other house.

What's next

We are planning to add an ULTIMATE mode with a leaderboard! This mode will contain all puzzles and have multiple escape routes available at once. We are also aware that the microphone threshold is causing some audio to be cut off, and we are looking for a solution to this problem. This should be the last update before we start working on the new map.

If you have any feedback or suggestions, please contact us through the game's Discussions or our Discord server!

Yousef Badr & Youssef Fekky

Twisted Realm

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