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Chains on SandNewsChains on Sand Demo – Combat Overhaul Update (v1.3)
In-game event

Chains on Sand Demo – Combat Overhaul Update (v1.3)

Chains on Sand · published 22 Jul 2025, 18:19 UTC

All newsPlayers around this dateRead on Steam

This latest update brings massive improvements to the combat system, character builds, and tactical options. After weeks of iteration and community feedback, the demo now reflects what is likely to be the final version of the combat rules for Chains on Sand.


Core Combat Changes

  • New Stun Mechanic
    A successful blow can now stagger your opponent, denying them actions. Use it to break momentum — or suffer it when you drop your guard.

  • Offhand Attacks Introduced
    Fighters with the right training can now perform offhand attacks, allowing true dual wielding or shield bashes.

  • New Maneuvers

    • Riposte – A defensive stance that counters incoming attacks.

    • Illusive Attack – A feint that lowers defenses.

    • Defensive Attack – Attack while staying safe and focused.


Character Building Overhaul

  • Universal Skill Costs
    All skills now cost a flat 5 XP per level — simplifying planning and balancing character builds.

  • Consumables Introduced
    Healing salves, thrown flasks, and other limited-use items are now in the loot pool. (They may appear more frequently in later fights.)


Bug Fixes & Stability

  • Many long-standing bugs were squashed.

  • AI behavior is now more responsive and fair.

  • Loot transfer and display are now reliable.

  • Major systems were refactored to prepare for polish phase.


Leaderboard Reset

Due to the new combat rules and balance changes, the leaderboard has been reset. All contenders must now prove themselves under the new rules. Here is the last one for the records - congratulations to the champions!


Legacy Bosses

Some legacy bosses may now appear again in the arena. Enemies that kill your characters may be upgraded to legacy bosses and appear on future runs.

Demo Roadmap

This version likely reflects the finalized combat rules for Chains on Sand. However:

  • A final demo version will follow later, focused on visual polish, better animations, and presentation improvements.

  • Minor bugfixing updates may still appear before that final demo.


We Want Your Feedback

Your victories, deaths, and feedback are what shape this game. If you played an earlier version, now is the time to return — the arena is more brutal and rewarding than ever.

More from Chains on Sand

Other announcements

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Game update10 Sep 2026Small Correction- Just a small correction on Sevrin's selection rules.Major update9 Sep 2026The Fencing Update is LiveHi everyone! The final planned content update for Chains on Sand is now live. A new way to fight: Fencing Fencing is a precise defensive skill built around parries and tactical retreats. Retreat now grants +3 to both Dodge and Parry , while Parry uses two-thirds of your Fencing skill. Heavy weapons remain impossible to parry, so choosing when to stand your ground still matters. New weapon: Rapi…Community3 Sep 2026Chains on Sand — Final Content Update in DevelopmentHi everyone! It’s been a while since the last update, but I wanted to share a quick note about Chains on Sand. I’m currently preparing one final content update for the game, including some of the content I had originally planned to add after release. I don’t want to announce a date until I’ve finished testing it, but development has started and I’ll share more once it’s ready. Chains on Sand wi…