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Void CrewNewsHutlihut SpaceLog #16: Brace for Impact - Game changing update ahead
Community

Hutlihut SpaceLog #16: Brace for Impact - Game changing update ahead

Void Crew · published 6 Mar 2025, 17:04 UTC

All newsPlayers around this dateRead on Steam

Welcome back! Our entire Hutlihut team have been working hard to bring even more good stuff into the hands of you, the players! (Yep, that's you).

Alert! Void Crew is on Sale! 🚀
Get it now for just $19.99 (was $24.99 – 20% OFF!) 🎉
…don’t miss this deal - get it for your friends!

If you haven't already, check out our SpaceLog #15 where we dive deep into the incoming New Payload Launcher and Payloads, Difficulty tuning for Crews AND Solo, Optional Mutators, and New Emote wheel with equippable Emotes!

And why stop there? You have asked for a lot of improvements – let us deliver them to you. Here is what is next on the Astral Map…

Save game

Shorter sessions – Void Crew runs before bedtime!


The Void is a dangerous place, and sometimes even the best crews need a break (or a tactical retreat to grab snacks). Now, while in the safety of the Void Tunnel, you (the Host) will be able to save your game including ship and session progress. The saved game can then be resumed from the METEM Hub, so you and your crew can continue the adventure when duty calls!

Just keep in mind that saving mid-objective is still strictly against space-time laws – so if things are exploding, you’d better deal with that first!

Official 6-Player Support

More Chaos, More Fun!


In the coming Update METEM is enabling even bigger Crews to join the intergalactic crusade.(More chaos, more fun - right?). Allowing you to jump across the Void with a Crew of up to 6 Ectypes! On the dev team, we’ve had a blast running six-player sessions, so there’s no turning back now!
…don’t worry, you can of course also play Solo or in smaller crews.

Change Loadouts aboard the Ship

No more wasted Perk Points!


Another highly requested feature was the ability to swap perks during a run. So, say, if you drop into a session only to find that two of you spec’ed as pilots, you’ll be able to respec right then and there! Ah, convenience.

To make room for the loadout terminal aboard the Frigate, we had to move the Bioport a little… That’s right! No more bonked heads running into the Bioport. METEM’s highly trained Ectype engineers devised a plan... “How about we move it”? Pure Genius!

3rd Person "Periscope"

Get a whole new perspective on The Void!


Sometimes, it's hard to appreciate everything happening around you when you're deep in the Engine Room, putting out fires and enhancing the Void Drive.. Now, you'll find certified METEM Periscopes throughout the ships, allowing you to have the same bird’s-eye view as the pilot! You can ping targets from this view, and generally just get a feel for how bad your Pilot is at dodging.

Hull Breaches

Fix it or regret it!


Hull breaches were… well, too complicated. So, we decided to take a step back and simplify them. Like, a lot. In the update you NEED to fix the damaged hull. It can’t be ignored for too long or else… Well, nobody can hear you scream in space.

Here’s the new system in simple terms (note: Numbers may change):

  • Every 11% damage the ship takes, you gain a Minor Breach.
  • Repairing a Minor Breach restores 10% hull, meaning a net loss of 1%.
  • If you already have two Minor Breaches, one escalates into a Major Breach.
  • Fixing a Major Breach restores 20% hull, but costs you 22% overall.


This means we could streamline the Repair Plates: Sanctified Repair Plates are out – (we repeat: Sanctified Repair Plates are out!) –, and regular Repair Plates have had their cost increased - to offset the fact that they always repair 20% Hull when used. If you allow multiple Major Breaches to form, you will start racking up the costs! So in short - repair those Minor Breaches as soon as possible - no point in letting them build to a Major ones.

Note, Defect generation aboard the ship is DIRECTLY tied to Hull Health - the less Hull Integrity your ship has, the more defects will appear and escalate. So, better keep your ship Hull repaired and in good shape… unless you’re collecting Defects, you madman!

Massive UX and QoL improvements

Clear info, Less confusion!


The old UI left too much up to guesswork - so we improved that.

Enemy Threat Levels - For us, conveying information about enemy threat levels, the arrival of the Reclaimer, and so on felt... well, nonexistent. So, we’ve unified several gizmos into one single information panel to help players better understand the pressure they are about to face! (No more guessing – just pure, imminent danger.)

Astral Map and Twists UI (countdown danger incoming!) - Other improvements include reworking Twists UI feedback: Now, you will know what hazards an Objective has when selecting it in the Astral Map. All players will also be warned about those active Twists when arriving into its Sector – and again one more time when a sporadic one is about to occur. If you die then at least it will be clear!

To live or not to live… That’s the question?

What? There’s even more content coming up?!

Yeah, we totally spilled the beans – there’s even more stuff on the way! But while we’re still fine-tuning those additions, be sure to check back here soon.

In the meantime (yes, we’re repeating ourselves, but it’s worth it), check out our SpaceLog #15 to see everything that’s already been added!

As always, remember to join our Discord for more Discussions, Crew-finding and Information about the game!

Remember - Void Crew is on Sale! 🚀
Get it now for just $19.99 (was $24.99 – 20% OFF!) 🎉
…don’t miss this deal - get it for your friends!

Watch on YouTube
Until the next transmission…

// Daniel, Creative Director, Hutlihut Games

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