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Void CrewNewsUpdate INCOMING! New Objectives, Weapons, and more!
Community

Update INCOMING! New Objectives, Weapons, and more!

Void Crew · published 27 Feb 2026, 16:55 UTC

All newsPlayers around this dateRead on Steam

Our community has spoken and we've listened! (or so we tell ourselves). Thanks to our super community, we have the following cool stuff incoming as a Major Update!

Devs (still) hard at work!

So let's not drag it on any further. Let's give you the headlines:

  • NEW OBJECTIVES (yes, plural!)

  • TWO NEW UNIQUE WEAPONS

  • EXPANDED MODDING SUPPORT

  • PAYLOAD BATTERIES

  • BUG FIXES AND QoL STUFF

  • AND MORE...

New OBJECTIVES!

You read it right! There are multiple objectives coming to METEM command near you!

So this time around, we'll also be adding secondary objectives for that sweet variety, such as the new "Distress call" objective. Someone obviously called for help, but being late to the party you'll be forced to make some very hard decisions on what to salvage as the notorious Reclaimer will be breathing down your neck!

More info on the other objectives as we get closer to release!

SHOUT OUT to Pangez from our community for his objective idea which made it into Void Crew!

Two New Unique WEAPONS

Not one, but TWO new weapons are upon thee. We can't wait to get these bad boys into your hands. But for now, here's one of the in-game weapon descriptions:

"The BESTOWER FLAK CANNON is a Close-to-Mid-Range area denial specialist that turns crowded airspace into a storm of shrapnel. Designed to intercept fast movers and clustered threats, it detonates mid-flight, saturating the target zone with fragmentation bursts..."

And yes. This also means new messed-up-loadouts to try out!

Expanded Modding Support

We are expanding the tools available for modders both in and out of the game.

We will expand the APIs available in game for easier 3d model importing, custom audio, stat modification, etc... which should allow for custom carryables, relics, cosmetics and more.

What mods do you want to see - Let us know in comments! We will also continue to extend the modding API in later updates, so please let us know what type of mods would interest you the most, Could be silly or weird ones as well, let's hear your ideas!

your ideas will help both us and modders :-)


In addition, we are working on tools for creating assets for the game via Unity3D directly. In its current version it allows one to create custom carryables, relics and weapon mods, and then to place them as objective completion rewards, enemy drops or part of any other loot table.

Modding documentation incoming
Lastly, together with the modding community we are working on bringing you a unified place for guides and documentation relating to modding, including how to best utilize the existing tools the modders have spent years developing and maintaining, and in-game tech changes we will be making.

(Artist interpretation of modding)

Want to get access to early version modding API and documentation ? Are you doing modding, and want to get access to documentation and early version of API, sign-up here >>

As a start, we will curate who get's access early. After update release, this will be opened up for everyone.

Payload Batteries!

In simpler words: Basic missile types are now on a recharging cooldown! Oh yeah. This means a solo Ectype doesn't need to run back and reload the payload launcher all the time. For more optimized co-op teams, you can totally exploit this by using the Engineers recharge perk, or by swapping different types of missiles.

PS: The Void Harbinger will stay as a one-off, sorry!

Bug fixes and QoL stuff

Quality of life changes and fixes are to be expected. We've gathered a list from the community we're digging into as we speak. So if there is something that really needs attention, hurry up and tell us about it (on Discord for example).

Final thoughts

We are very excited for this new expansion of the Void Crew universe. Stay tuned for more, or head over to our Discord and share your thoughts. We'll add more in-depth details as we close in on the release date.

Until the next transmission…

//Hutlihut Games Crew

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