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Relentless ExpanseNewsUpdate v0.4.5 Patch Notes
In-game event

Update v0.4.5 Patch Notes

Relentless Expanse · published 5 Feb 2025, 04:57 UTC · build 17246751

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I've got a pretty big update for you all today which comes with a LOT of fixes and new features that were requested! However, I would first like to address the state of multiplayer. The connection is inconsistent at best, and there are a lot of multiplayer-specific bugs and issues that haven't been fixed yet. The bad news is that these issues require basically a full rewrite of all of the multiplayer code. The good news is that we've been working on fixing it for a while now and have been making great progress! We expect to begin playtesting the new multiplayer system soon, and we'll bring it to the public build as soon as we're able to! In the meantime, I hope you enjoy the update!

  • Added the ability to pause the game in singleplayer (you can also press space to toggle it, and it will auto-pause the game when you open the escape menu now)
  • Added the ability to speed up or slow down the game in singleplayer (press 1 for 0.5x speed, 2 for 1x speed, 3 for 2x speed, and 4 for 5x speed)
  • Added a button and keybind (Q) to toggle all of your defensive platforms on or off, and added individual buttons for every planet so that you can toggle the defensive platforms for specific planets
  • Added a button and keybind (E) to toggle the visibility of the range of defensive platforms
  • Added a "Buy Max" button to the "Buy Ships" UI
  • Replaced the placeholder "Gift Ships" button with a "Send Num" button that allows you to send an exact amount of ships (ships can be "gifted" through the trading mechanic anyways)
  • Added 2 new icons to planets that appear whenever the planets are repeatedly sending or losing ships
  • Ship pathfinding has been reverted to an earlier version that is now more "intelligent" (they'll generally try to avoid suiciding into neutral or enemy planets), however it may also be more unpredictable and weird, let me know which pathfinding you guys prefer!
  • Made the colors of players and AI more visually distinct
  • Chat is now hidden by default and is only shown if a message has been sent recently or if you're typing a message
  • Implemented missing assets for "Buy Ships" UI
  • A couple minor QoL features
  • Several small bug fixes
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Community17 Sep 2026Cowmera Games September 2026 Studio UpdateHey everyone, Relentless Expanse is coming up on its 2-year anniversary in a few months, and our next game is still coming along well (hoping to announce it soon!), but I recently realized that I've never properly introduced the team behind Cowmera Games! So, here's everyone that's actively contributing to either Relentless Expanse or our upcoming game! Brock (MrCowdisease) - Founder Ayyy, that…Community16 Aug 2026Cowmera Games August 2026 Studio UpdateHey everyone, this month I wanted to talk about something that I've been wanting to go into detail about for a while now; the history and creation of Relentless Expanse! Now, unlike many indie devs, Relentless Expanse isn't actually something I dreamed about making. I was very new (still kinda am) to game development, and I got the core gameplay idea from another free game on steam called Ruthl…In-game event17 Jul 2026Update v0.6.8 - Ko-fi Announcement, New Font, New Map, and Maintenance Fixes!For this month, we have another Relentless Expanse update rather than just a studio update! For this update, we mainly focused on general maintenance for the game, but there's still a new map from last month's event, and we decided to get a little experimental with a new font (mwahahaha >:) ALSO, before I get to the exact changes, I wanted to let everyone know that we have a Ko-fi now! Our next…