Major Change:
- Solo Meter is now shown in the Rhythm UI via the colored portion of the Beat Circle filling up. The player can now keep track of their meter without taking their eye off the Rhythm UI.
Changes:
- Bass Instrument Attack Animation is sped up to feel more on beat.
- Fixed Issue where gamepad Prompt for Dodge Input in Tutorial was misaligned.
- Fixed Issue where health bar show on player hurt was inaccurate when choosing Bass as starting weapon.
- Added the text “REWARD:” to round start rewards for clarity.
- Set ??? Round Start events to only apply to Medium and Hard round start options.
- Adjusted Enemy Spawn types for later rooms.
- Adjusted Enemy Spawn amounts for Song 4.
- Changed loading screen message to: “Meter and Health carries over to the next round”.
- Increase Player Starting Stats: Defence, Move Speed and Meter Gain.
- Further Boosted Stats for tutorial to lower difficulty.
- Remove Flipping based on player direction to Drum Instrument.
- Added ESC and ENTER as valid exit inputs for pause menu.
- Polish for Shield Upgrade: Lowered Activation Amount (10 Combo), Increased Enemy Knockback on Pop and Removed Player Stun State on Pop.
- Updated Keyboard Solo Prompt to use space bar icon.
- Added Additional Control Prompt Reminders to earlier rounds of a normal non-tutorial run.
Known Issues:
- Control Prompt Reminders in Rounds 1, 2 and 3 do not disappear anymore.
- Upgrade Icons will sometimes stack on top of each other.
As mentioned before out next major update will focus on Boss Battles and Meta-Upgrades. This will take a little longer than our current update pace so we'll be aiming for the February 2025 Steam Next Fest, we'll see you then!