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ErosionNewsDev Update: Whip it, Uzi Bear!
Community

Dev Update: Whip it, Uzi Bear!

Erosion · published 31 Mar 2026, 17:03 UTC

All newsPlayers around this dateRead on Steam

Howdy Cowboys!


We want Erosion to be a very special addition to the roguelike catalogue. To achieve that, we’re building the game on a unique premise - where deaths shift time to impact an open overworld. Today, I’m highlighting 2 weapons and some of the work we’ve been doing on the open overworld. 


Whip it!

What kind of cowboy game would this be if you couldn’t crack a Whip?! The Whip is the starting secondary weapon. As a reminder, Secondary Weapons are melee weapons with unlimited ammo. Fighting with them increases the chance of ammo drops for your Primary Weapon so swapping between the two is a test of resource management.

The Whip has an AOE effect, damaging all enemies in its path. But as you can see in this little clip, it has an unusual crescent path, encouraging you to kite mobs in a favourable direction.

Getting Uzi

We’ve also been working on the Uzi, a new Primary Weapon. While it is similar to the standard Machine Gun, its fire rate and damage is considerably higher. This is compensated by its wide spray, shorter firing distance and smaller rounds which only hold 33 bullets before needing to reload. In comparison, the Machine Gun’s rounds have 80 bullets. This makes the Uzi better for narrow paths that can get crowded by bad guys.

And speaking of narrow paths, we’ve also been adding a bunch of new tiles in the procedural dungeon mapping. We’ll continue working on these across all dungeon biomes so that each run feels fresh with weapons, loadouts and map variety. 

The Open Overworld

I wanted to show a few more ways we’re populating the open overworld experience. Unlike most dungeon-crawlers where there isn’t much beyond the core dungeon gameplay, we’re also building a voxel open hub world. It is filled with quests, environments, and characters that will suffer consequences when time skips forward. 

As a bit of tutorialization, we’ve added a quest which will grant access to your first hovercar. You’ll need to find scrap parts in this new junkyard area so that your friend can build you a new ride. 

The Bear

Finally, I wanted to share a simple quest type that will give you more things to do in the overworld. As is video game custom, you can find a message board in the local village. Bounties for Wanted troublemakers are posted there.

I went out to the badlands with our new hovercar to find The Bear, but this thing is a lot stronger than I was prepared for! RUN!!!

We appreciate you checking out our game! It’s much bigger than anything we’ve made before so we will be holding playtests to get player feedback. If you’d like to play Erosion way before we launch, you can sign-up for the playtest here on Steam!

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Community10 Jul 2026Thank you for joining our Playtest!Howdy, Cowboys! Our playtest has officially come to an end, and we honestly couldn’t be happier with how it went. We were blown away by the number of players who joined us and positively overwhelmed by all the feedback we received. Thank you for every word of encouragement, every thoughtful suggestion, every idea for the future of the game, and every bug report. A whole lot of those bugs have a…Community30 Jun 20263 more days for the Playtest!Howdy Cowboys! It has been awesome seeing so many people play our game for the first time. With tens of thousands of you joining the playtest this week, we have decided to keep it running for three more days! We were planning to close the Playtest today, after it has been available for one week, but we'll now leave it open until Friday! We know some of you haven't been able to play yet - there’…Community26 Jun 2026Playtest Patch v1.01Howdy Partners! We hope you’re enjoying Erosion! It has been really exciting for us to see people play our game for the first time. Thousands of you have jumped in and your reception has been surreal! This is a very early Playtest and we know there’s been a number of issues with the build. You have been very helpful by sharing your feedback and bug reports. They’ve helped us solve a number of i…