
Hello everyone — we’ve released a small patch that includes new units, a new building, tech branches, and several other improvements.
Gameplay & Balance
Two new units have been added:
- Cavalry — receives a flank attack bonus and can move through two provinces per turn (can do so even when moving next to enemy units).
- Submarine — deals increased damage to aircraft carriers and battleships, and is immune to long-range naval attacks (e.g., battleship volleys).

These additions expand tactical options and counterplay possibilities for units.
Buildings & Progression
- New building: Stable — required to produce Cavalry units.

- Two new tech branches have been added, related to the new units, to support progression and unlocks.

Interface & Quality of Life
- Added a hint for the current turn: it now indicates that the winner will be determined on turn 100, but players can choose to continue the game if they wish.
Fixes & Improvements
- Fixed an issue with the /generate_translation command when the scenario contained countries without a capital.
- Fixed various UI bugs for smoother performance.
How to join the development?
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