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ScrabdackleNewsScrabdackle is OUT!
Steam news

Scrabdackle is OUT!

Scrabdackle · published 2 Dec 2025, 16:52 UTC

All newsPlayers around this dateRead on Steam

It's here! It's real!

I've been working on this thing since May 2020 - that's 5.5 years. Extremely surreal to be clicking a launch button.

Anyways - I'll leave reflecty stuff for post-launch. Thanks for all the support, and go try this thing out!!

Even if you played the demo thoroughly and have read or looked at everything about the game online, there's still going to be plenty of new surprises in store for you.

Oh wait-- looking for a deal? We've got three!

The Intrepid Explorers bundle with Crypt Custodian and Nobody Saves the World!

The Morsels & Scrabdackle duo bundle!

And the Scrabdackle Act 1 + OST bundle!

Both the Intrepid Explorers and Morsels bundle are 10% off Complete-The-Set type bundles - if you're getting Scrabdackle consider grabbing one of them, too!

The Scrabdackle Act 1 + OST bundle is a 10% off Get 'Em All Together type bundle if you just want the game and the soundtrack!

WOW WOW WOW IT'S ALL HAPPENING

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Game update10 Feb 2026Patch notes - 0.5.13aPatch notes - 0.5.13a: · Heroic Surge buff (see 12e patch notes ) no longer applies if one-hit kill mode is toggled in the challenge settings (IE, on Fool Mode) · Minor typo fixes · Corrected some sound files that did not adhere to audio bus config Current dev focus is on forward development progress (aka making Act 2) - I'll do a sustained round of technical fixes and QOL tuning in the future…Game update12 Dec 2025Patch notes - 0.5.12ePatch notes - 0.5.12e: · Backup save files are also created when the game saves · Added a dialogue line post-WK fight clarifying that Witchbrand can cut through cell bars. · Added player hitless buff during boss fights (explanation below) The hitless buff (called Heroic Surge in-game) is a QOL update in response to some feedback about boss fights. My design approach is to use the early stages o…Game update7 Dec 2025Patch notes - 0.5.12dPatch notes for 0.5.12d: · Adjusted “Dark Clouds, Darker Magic” to be a info-type quest, not a solvable-type quest · Fixed (maybe?) the issue with triggering a dialogue’s walk-away text the same frame as triggering a room transition - at the very least, added several validations · Fixed issue where situationally, veils could show up in the wrong position · When you deal a boss’ last hit, you’re…