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Idle Tycoon ManufacturingNewsUpdate #7– Steam Achievements
Game update

Update #7– Steam Achievements

Idle Tycoon Manufacturing · published 17 Oct 2025, 11:52 UTC · build 20434685

All newsPlayers around this dateRead on Steam

While working on preparing the next major update, I stumbled upon an old piece of forgotten and unfinished code related to the “days played” achievements. The counter itself was already there, which means that depending on how long you’ve been playing your current save, you’ll unlock several achievements at once!

Added:

  • Achievements related to the number of days spent in the same company

    • Day 1

    • Day 10

    • Day 100

    • Day 1K

    • Day 10K

Bug fix :

  • If you exited an event after completing it and the window didn’t have time to close, upon restarting you would be stuck forever with the window open, unable to get new events. This is now fixed !

If you want some spoilers for upcoming major updates, feel free to join the Discord server where sneak peeks will be shared.

More from Idle Tycoon Manufacturing

Other announcements

All news
Game update23 Feb 2026Update #25.1This small patch removes the Steam achievements that were too difficult to obtain. It is no longer necessary to play 1,000 and 10,000 days in the same save, nor to complete 1,000 and 10,000 deliveries. I have also updated the Discord integration, which should fix the issue where the game was shown as running even though it was properly closed.Major update3 Feb 2026Update #25 - MultiplayerI announced it earlier, and now it is finally here: multiplayer has arrived! I honestly could not wait to be done working on it… This update significantly changes the game, so some things may be broken. I did my best to test everything before releasing the multiplayer version, but please do not hesitate to report any issues you encounter on Discord . How to play multiplayer From the main menu (…Community27 Jan 2026Multiplayer: a new game modeYou read that right, I am currently working on a multiplayer mode for the game. I am developing it in a homemade way: it will be efficient, will not rely on any external servers and, in short, it will be a game mode that is always available. I am optimizing it to keep latency and bandwidth usage very low. This will take quite a bit of time, as it is literally “a whole new game” in terms of code…