Hello StormStriker players!
We’re excited to introduce the 1.46 update. Here’s what’s new:
Lightning and Teo Join the Battle
- The new character Lightning makes her debut, and Teo returns to the battlefield!
- Please refer to the Balance section below for more details.
Lucy's Skill Swap Added
A new skill swap has been added for Lucy, tailored for a close-range playstyle.
Please refer to the Balance section below for more information.
Overall Balance Direction
Maximus
- Developer Notes
- We observed that aggressive tank characters like Volf and Shifu are currently more dominant.
- While Maximus has a clear role, his lower-tier performance showed limited potential.
- To emphasize his strength as a defensive tank, we've slightly increased the shield value on his core defensive skill.
Indomitable ShieldGuard Amount: 700 → 800Warmonger
- Developer Notes
- Titan Splash had high mobility and a short cooldown, which often led to disjointed gameplay, with one team lacking a tank and the other missing a DPS.
- To address this and encourage more cooperative play, we have increased the cooldown of Titan Splash from 4s to 6s.
- To compensate for this nerf and strengthen Warmonger’s role as a protective counter-tank, we’ve also improved his shielding ability.
Flex Harder!Guard Amount: 700 → 800Titan SplashCooldown: 4s → 6sTotem BusterCooldown: 5s → 6sTotem FallCooldown: 5s → 6sBoulder TackleDamage: 30 / 180 → 60 / 150Eveleen
- Developer Notes
- With other tanks receiving buffs, Eveleen’s pick rate has fallen.
- We're slightly buffing her LMB damage and range, and planning future updates to allow it to hit enemies along the Z-axis as well, instead of only XY.
- While this update includes only a small adjustment, we’ll continue to monitor her performance and raise her viability to be on par with other tanks in situational pick rates.
Quantum CubeDamage: 80 → 90Range: 7m → 8mBernhardt
- Developer Notes
- Bernhardt’s sustain fits the bruiser archetype well, but his burst DPS has been exceeding expectations, making it hard for supports to counter him effectively.
- To address this, we’re slightly reducing his damage output while enhancing his mobility and rage-fueled survivability.
- With shorter cooldowns on movement skills, we envision Bernhardt as a persistent threat that eventually overwhelms healers through sustained pressure.
Death PursuitDamage: 10 / 140 → 10 / 125Rampaging FuryDamage: 10 / 100 → 10 / 125Shield: 75 → 100Dash Distance: 4.5m → 6mInferno StrikeDamage: 210 → 180BlitzkriegCooldown: 7s → 6sSavage DashCooldown: 9s → 7sAkira
- Developer Notes
- The swap skill Dimensional Slash has felt underwhelming compared to Decimation, particularly in terms of healing, range, and forward movement.
- To improve usability, we've increased its projectile speed.
Wind BladeProjectile Speed: 50m/s → 120m/sDimensional SlashProjectile Speed: 90m/s → 120m/sLightning
- Developer Notes
- Lightning is our third bruisertype character.
- She grows stronger by stacking basic attacks and was designed to be a beginner-friendly melee character that's easy to play but requires good positioning.
- We expect her to be a high-floor, low-ceiling character until her swap skill (Limit Break) is activated, at which point her power spikes moderately.
Base Health820AgilityIncreases movement speed by 40% while out of combatLimit BreakActivates upon collecting 4 illusion swordsDeals AoE damage: 60Grants a base 100 shield for 3sGrants 100 shield per enemy hit for 3sEmpowers all skills except ultimateIllusion SlashBaseDamage: 60 / 60 / 80Dash Distance: 2.5mGains illusion sword after 3 successful hitsLimit BreakDamage: 80 (×4) / 80 (×4) / 100 (×4)Dash Distance: 250Extends Limit Break duration by 2.5s (Max +10s)Lightning AccelerationBaseDamage: 60Grants 75 shield for 3sDash Distance: 7.5mLimit BreakDamage: 80Grants 100 shield for 3sDash Distance: 7.5mCooldown: 2.5s (Max 3 stacks)Lightning DriveBaseNormal: Damage 60, launches enemiesCharged: Damage 60, launches and knocks back enemies (5m)Limit BreakNormal: 60 / 20×4, launches enemiesCharged: 60 / 20×4, launches and knocks back enemies (5m)Cooldown: 7sShooting StarBaseDamage: 180Grants 100 shield for 3sDash Distance: 5mLimit BreakDamage: 180 / 60×4Grants 125 shield for 3sDash Distance: 5mCooldown: 7sRadiant DanceBaseDamage: 120×8Limit BreakDamage 160×8Cooldown: 10sHeaven's LightningUnstoppable during leapCan float for 5 seconds midairDamage: 200Pulls all enemies to Lightning’s frontActivates Limit Break upon useRaki
- Developer Notes
- Currently, only the 3rd hit of Furry Flurry is heavily favored in damage, so we are redistributing its damage.
- We’re also slightly increasing the cooldowns of Kitty Step and Kitty Rush due to their high mobility.
- Additionally, we’re reviewing ways to buff her ultimate, which is currently too easily countered. (E.g., making the first 3 hits unstoppable + adding visual cues.)
Furry FlurryHit 1: Outer: 80 / Center: 140 → Outer: 80 / Center: 160Hit 2: Outer: 80 / Center: 140 → Outer: 80 / Center: 160Hit 3: Outer: 180 / Center: 320 → Outer: 180 / Center: 280Kitty StepCooldown: 2.5s → 3sKitty Rush (JellyyShot)Cooldown: 2.5s → 3sRei
- Frost Blade
- EX gauge charge amount reduced by 30%
Biting HailstormEX gauge charge amount reduced by 30%Arctic IncantationEX gauge charge amount reduced by 20%Al-Manat
- Developer Notes
- Al-Manat has been underperforming compared to other assassins, with a low pick rate.
- We are monitoring her closely and have made slight buffs to improve Execution usability and Death Vortex damage.
ExecutionHitbox size: x = 250 / y = 125 → x = 300 / y = 175Death VortexDamage: 660 (10 hits) → 700 (10 hits)Cooldown: 7s → 6sLucy
- Developer Notes
- Vermilion Void was regenerating EX Gauge beyond intended levels when hitting multiple enemies. This has now been reverted to its original value.
- Two new swap skills, Bloody Claw and Bloody Hunt, have been added for close-range Lucy.
- Another swap skill tailored for close-combat Lucy is in development.
- Following Rei’s RMB buff, Lucy’s performance has dropped again. We're planning to improve her overall quality-of-life.
Bloody ClawDamage: 54 (3 hits)Added as LMB swap skillBloody HuntDamage: 110Cooldown: 0.5sDash Distance: 7.5mHealth Cost: 140Recovers 100 HP (or shield) per hit (5 ticks)Added as RMB or E swap skillScarlet BanishNow available as RMB or E swap skillScarlet HookTemporarily Hidden Due to a BugVermilion VoidNow available as RMB or E swap skillEX Gauge Recovery: 120 → 80Teo
- Developer Notes
- Teo returns as a long-range runner-shooter.
- With his unique “aimbot-like” gameplay, we hope to see Teo players dash around and bait melee characters with style.
Pulse RifleDamage per shot: 22Combat Mode: Assault RifleDamage per shot: 24Combat Mode: Battle RifleDamage per shot: 60Napalm Grenade (Flaming)Damage: 50 + 525 over 35 ticksCooldown: 7sPulse MineDamage: 200Cooldown: 14sReloadTactical ManeuverMovement speed increase: 60%Cooldown: 1sCode Zero: Sniper ModeDamage by Distance: 200 / 240 / 320Note: For those who have been playing Taeo for a long time, adjustments to the alternate skill slots may be necessary. Please press the reset button in the skill window once.Electra
- Developer Notes
- We've identified a significant loss of healing due to missed LMB hits, so we've increased Path of Pleasure's projectile speed slightly.
- Compared to Narae and Chloe, Electra’s overall value felt lower, so multiple minor buffs have been applied.
- A new defensive swap skill is in development to compensate for her lack of survivability, which we hope will improve her viability.
Path of PleasureProjectile Speed: 144m/s → 160m/sPath of CorruptionHeal per second: 120 → 240Duration: 2s → 1sCooldown: 9s → 7sArea of Effect:x = 16m → 19my = 7m → 5.6mz = 3m (0m ~ 3m) → 4.5m (–1.5m ~ 3m)Encroaching ThornsDamage: 100 → 150Cooldown: 9s → 7sLand of DelightCooldown: 9s → 7sEnchanting GraceCooldown: 3s → 2.5sChloe
- Developer Notes
- To make Chloe more exciting to play, we’ve significantly reduced the cooldown of Zoom Zoom, Horo Car!
- We hope that this change, along with a shorter cooldown for Tag! Freeze!, will offer more flexible swap skill options—especially helpful for newer players, making her easier to pick up but still rewarding.
Zoom Zoom, Horo Car!Cooldown: 9s → 4.5sTag! Freeze!Cooldown: 15s → 12sChloe’s bomb-carrying voice line volume has been increased.When Chloe is holding a bomb, she shouts more loudly in excitement.This change should help players better recognize and react to an incoming Chloe from a distance.Sabio
- Developer Notes
- Sabio has been underperforming in the mid-tier range.
- We're applying slight buffs across his kit to raise his performance and will continue monitoring him.
Golden Spear of KukulkanDamage by range: 50 / 40 / 30 → 70 / 50 / 30Guardian Automata of KukulkanHeal per second: 40 → 60Additional healing: 20 → 10EX gauge charge amount reduced by 50%Let’s Breakdance!Cooldown: 9s → 6sCast Time: 2s → 1.2sSystem Changes
- 4-Player and 5-Player Party Matchmaking Disabled
- Once regular matchmaking is available, parties of 4 or 5 will not be supported in matchmaking queues.
Spectator Slots in Custom Games IncreasedThe number of spectators allowed in Custom Games has been increased to 10.