
Patch 1.1.2.0 brings more experimental balance and gameplay changes along side with minor bug fixes.
Generators feel extremely vulnerable to small attacks. It is very trivial to break through generator's shield, deal it some permanent damage and get away while enemy team is busy defending other lane. This makes defending team stuck on base afraid of generator's health being slowly drained by pushing team. At the same time generators are completely fine as they are when we consider how much time it takes to take it down in a single attack after a team fight or along side with Krytos. Therefore we transferred some health to shields to solve the first case while making no effect in the second case.
Early game damage done by Buford's basic attacks increased by Poison Slug was way higher than any other bonus damage ability in the game. This resulted into Buford bullying enemies away from lane under enemy tower just simply because nobody was able to fight back. While this change will decrease Buford's damage output early game, switching to percentage bonus should scale better into late game.
This ability is far away from being strong on its own. And once enemy gets Inferno Brand it actually hurts Pal using the ability at all.
One of the changes from unreleased Strife patch. Fitz's bounty increased player's income too much, making him a valuable pet even player stay passive.
Tortus always felt underwhelming. Especially its Harden ability barely had any impact on the game. We hope that with the change Tortus will be more viable through the game, while not too strong in early game phase.
Pincer is the best pet: universal and with no mediocre abilities. As part of a CC-break rebalance this change we expect to bring him up to level of other pets.
CC-break is incredible feature by itself, so it felt unfair that Inertia boots grants great (compared to other boots) movement speed. Also we expect that the change will make next item in the list more attractive to players.
Oracle's trinket was almost never used, mostly because Inertia Boots and Pincer outshine it. With making both alternatives weaker and making the item more attractive (especially for basic attack damage dealers) we expect to see the item more often.
This change simply restores the stun and slow duration reduction from resistance, that no longer grants it. The effect will approximately the same as it was with resistance CC reduction.
Fel Blade is supposed to be alternative to Throwing Axe for gankers. So we decided to add additional bonus effect that would be attractive for roaming to other lanes.
Every balance and gameplay change deployed in this patch are results of discussion in our Community Discord channel.
Merry Christmas, Happy New Year and we hope to see you on Trials of Strife.