Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SolheimNewsHotfix
Game update

Hotfix

Solheim · published 28 Apr 2026, 13:47 UTC

All newsPlayers around this dateRead on Steam

Hotfix Notes

Greetings Flamekeepers,

Small but important hotfix going out today. A couple of things weren't behaving the way they should during runs, specifically around Ark events and the Ark's max health, so we pushed a fix as soon as we had it locked in. Short patch, straight to the point.

Fixes

  • Ark events tuned. Several events weren't running properly, with timers, spawn pacing, and completion conditions not behaving as intended. Events have been improved so they now play out cleanly from start to finish without stalling.
  • Ark max health. The Ark's max health wasn't scaling correctly across the run.

Tend the flame, hold the Ark, and we'll see you on the road ahead.

Walk safe, burn bright,
The Noktula Team

More from Solheim

Other announcements

All news
Community4 Aug 2026The Flame Still Burns - Solheim's 90-Day Challenge BeginsGreetings, Flamekeepers, It’s been quiet around here since April. Too quiet, and that’s on us. The three of us have been heads-down building toward 1.0, but over the past few months we learned a hard lesson: Building the game is only half the journey. If nobody can see the flame, it might as well not burn. So here’s the truth, out in the open: Since launch, Solheim has sold 20 copies . We have…Game update29 Apr 2026HotfixHotfix Notes Greetings Flamekeepers, We rewrote the save system after slot isolation bugs were corrupting progress between saves. Each slot is now fully its own game and works as initially designed. Fixes · Save system updated. Each slot holds its own currency, augments, placed Ark towers, and run progress with zero leakage between them. Mid-run state now persists properly across main menu and…Game update27 Apr 2026HotfixHotfix Notes Greetings Flamekeepers, A quick follow-up hotfix from the Noktula team. We caught a handful of issues that were breaking runs and chipping away at the experience, and we wanted to get them patched as fast as possible. Thank you to everyone reporting bugs in the threads, you're making the game better with every post. Fixes · Wandering Merchant icons restored. Dark Relics and Soul Es…