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SolheimNewsHotfix
Game update

Hotfix

Solheim · published 27 Apr 2026, 20:44 UTC

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Hotfix Notes

Greetings Flamekeepers,

A quick follow-up hotfix from the Noktula team. We caught a handful of issues that were breaking runs and chipping away at the experience, and we wanted to get them patched as fast as possible. Thank you to everyone reporting bugs in the threads, you're making the game better with every post.

Fixes

  • Wandering Merchant icons restored. Dark Relics and Soul Essence icons were missing from the Wandering Merchant screen, leaving entries blank. Both now display correctly.
  • Transparent shader fixed. The transparency of the models when the player was behind them was not working properly.
  • Augment descriptions corrected. Several augments had broken or incomplete description text. Tooltips now read properly so you know exactly what you're picking up.
  • Craft menu spacing adjusted. Layout in the craft menu has been adjusted for cleaner readability and a more comfortable browsing flow.
  • Event completion bug fixed. Some events were failing to close out properly, which could leave the run in a corrupted state and prevent further progression.
  • Towers no longer stall mid-event. Towers were occasionally stopping their attacks partway through an event. They now stay active and firing for the full duration, as intended.
  • Heroes stay in the fight. Heroes were sometimes dropping out of combat during events instead of holding the line. They now keep engaging enemies continuously until the event ends.

Keep the reports coming. Every bug thread helps us track these down faster, and we read every one.

May your flame never fade,
The Noktula Team

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