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Mecha BREAKNewsUPDATE NOTICE: MARCH 27
In-game event

UPDATE NOTICE: MARCH 27

Mecha BREAK · published 26 Mar 2026, 04:00 UTC

All newsPlayers around this dateRead on Steam

Attention Pilots:

Mecha BREAK will undergo maintenance on March 27 at 12:00 AM (UTC+8) for about 8 hours (subject to extension). The game will be unavailable during this time. Keep an eye on official announcements for updates. After maintenance, all pilots will get a Maintenance Supply Drop (1,000 Mission Tokens, not counted toward season totals). Log in within 14 days to claim it via in-game mail.

Here are the main highlights of this update:

Striker Balance Adjustments

General Improvements

Strikers can now execute the first slash of a melee attack faster after initiating a Boost Attack.

Mechanic Adjustments

Physical damage penetration against Fluid Armor reduced from 100% to 70%, with the remaining 30% now damaging Fluid Armor first. Once Fluid Armor is depleted, damage fully applies to HP as before.

WELKIN

Base Stats

Ground Energy Regen: 10,000 → 12,500.

Main Weapon [Heavy Battleaxe]

Boost Attack energy cost: 6,800 → 6,500.

Energy Regen lockout after Battleaxe Whirlwind: 1.5s → 1s.

Battleaxe Whirlwind damage per hit: 12,000 → 13,000.

Aux 1 [Dueling Forcefield]

Forcefield capacity: 55,000 → 50,000.

Cooldown: 20s → 16s. Early termination cooldown refund: 5s → 4s per second. Cooldown range: 5–20s → 4–16s.

Aux 3 [Defense Field]

Shield damage threshold: 12,000/s → 10,000/s.

Interactions can now be interrupted when the Striker's arc-shaped force field is attacked.

MIKILLJA

Base Stats

Ground Energy Regen: 5,800 → 6,700.

Main Weapon [Brawl Kit]

Energy Regen lockout after Surge Attack (Chariot Form): 2s → 1s.

PANTHER

Base Stats

Ground Energy Regen: 6,500 → 7,500.

Main Weapon [Lance]

Energy Regen lockout after attacking: 2s → 1s.

On hit, prevents the target's Fluid Armor from regenerating for 6 seconds.

Lance Thrust turning speed: 60°/s → 120°/s.

ALYSNES

Base Stats

Ground Energy Regen (Armored Form & Post-Armor Purge): 9,600 → 11,000.

Lock-on Time in Armored Form: 0.7s → 0.5s.

STELLARUS

Base Stats

Ground Energy Regen: 7,900 → 8,700.

Aux 1 [Composite Tactical Claw]

Removed the 0.4s cooldown after the 1st hit lands.

Aux 3 [Sword Drone]

FCS disruption duration: 3.5s → 2.5s.

Damage: 3,500 → 5,000.

FREYR

Base Stats

Max Energy: 33,000 → 36,000.

Aux 2 [Buzzsaw Shield]

Shield Throw (1st attack) cooldown: 10s → 12s.

FREYR no longer recovers Energy during Saw Strike (2nd attack).

Saw Strike (2nd attack) Stagger duration: 1.5s → 1s. Stagger cannot be applied to the same target again within 1.5s of landing.

Saw Strike (2nd attack) damage per hit: 1,500 → 1,200. Total damage: 22,500 → 18,000.

TRICERA

Main Weapon [Gatling Gun] / Sidearm [Heavy Gatling Gun]

Projectile travel speed increased.

New lock-on range buff added in Aux 2 [Fortress Form Module]:

Lock-on Range: 500m → 700m.

STEGO

Base Stats

Lock-on Time: 0.5s → 0.4s.

HURRICANE

Aux 2 [Turret Drone]

Reduced hover altitude after the drone is deployed.

Attack and interception range: spherical area, 120m radius centered on the drone.

Damage: 3,000/hit → 6,000/hit.

Durability: 60,000 → 30,000.

Reload time: 15s/unit → 8s/unit.

NARUKAMI

Aux 2 [Traction Grappler]

The Striker's translucent outline during stealth no longer appears during grappler pull.

AQUILA

Base Stats

Max Fluid Armor: 36,000 → 42,000.

Main Weapon [Mobile Beam Cannon]

Close Range Mode damage: 12,000 → 11,000; Sniper Mode damage: 22,000 → 20,000.

Aux 1 [Pulse Claw]

Charge time: 24s → 26s.

Removed Energy Regen lockout on hit and residual disruption after Immobilization; only the Immobilization effect remains.

Aux 3 [Multilock Radar]

When active, Sniper Mode firing interval: 1.2s/shot → 1.5s/shot.

Fixed an issue where activating Aux 3 reduced the Main Weapon's firing interval.

NORNE

Base Stats

Fluid Armor Regen: 780 → 1,000.

Main Weapon [Sniper Bow]

Sniper Mode Lock-on Range: 900m → 700m.

Aux 1 [High-Explosive Arrow]

Damage per shot: 24,000 → 21,000.

Aux 2 [Pulse Arrow]

Reload time: 20s/shot → 22s/shot.

ALPHARD

Aux 2 [Assault Mode]

Can now be activated immediately after a Fast Landing.

Left/right Evade in Assault Mode no longer triggers camera snap, allowing smoother manual control.

LUMINAE

In Corruption Mode:

Main/Sidearm [Drone Launcher] (Corruption Mode)

Damage: 2,800 → 4,000; Damage per second: 900/s → 1,000/s.

Aux 1 [Haze Diffuser] (Corruption Mode)

Damage: 2,000/s → 2,400/s.

PINAKA

Sidearm [Splitter]

Spread angle reduced by 25%.

Aux 3 [Emergency Support Drone]

Retrieval range: 800m → 600m.

SKYRAIDER

Sidearm [Energy Missile]

Significantly reduced damage dealt to friendly Strikers.

SERENITH

Side Arm [Orbital Targeting System]

Significantly reduced damage dealt to friendly Strikers.

Mashmak

Covert Operation no longer requires a Covert Operation Plan to enter and has no weekly entry limit.

Credits from selling Covert Operation Plans increased: 750 → 3,000.

Covert Operation Plans can no longer be listed on the Market.

Covert Operation Plans no longer drop in Mashmak.

Hard Mode (Solo and Co-op) matchmaking in Mashmak has been removed.

Optimized in-match interaction logic in Mashmak; NPC attacks no longer interrupt interaction progress with in-game objects.

Personal and public cargo rockets are no longer destructible.

Device Research system efficiency improved; overall research times reduced.

Glider (I–V) research times reduced by 75% (Glider I by ~67%): 12h / 24h / 36h / 48h / 60h → 4h / 6h / 9h / 12h / 15h.

Repair Station Beacon (I-V) research time reduced by 50%: 2m / 4m / 6m / 8m / 10m → 1m / 2m / 3m / 4m / 5m.

Recon Beacon (I–V) research time reduced by 50%: 10m / 20m / 30m / 40m / 50m → 5m / 10m / 15m / 20m / 25m.

Decoy Beacon (I–V) research time reduced by 75%: 4h / 8h / 12h / 16h / 20h → 1h / 2h / 3h / 4h / 5h.

Extraction Beacon Reductions:

Solo Extraction Beacon: 6h → 2h (-67%)

Squad Extraction Beacon: 10h → 3h (-70%)

Drop Adjustments:

Increased drop rates for Seasonal Crates, Restricted Zone Keys, Modular Weapons, Gliders, Mod Crates, and Credit exchange items.

The drop pool for Extreme, Normal, and Covert Operation modes now includes all three types of Restricted Zone Keys. High-value targets (e.g., enemy Elites, Exile-class Frigate, Drilling Rig) can now drop Mod Box · Flawless.

Drop rates for high-value items vary by mode: Extreme Mode offers the highest, while Covert Operation has the lowest.

Events

Returning Pilot Rewards boosted:

Pilots who haven't logged in for an extended period can log in after the update and complete Daily Check-ins and Missions to earn rewards, including Twin Rocket Launcher IV, Glider IV, and Glider · Gatling Gun.

New Recruit Supply refreshed:

New pilots completing Daily Check-ins can claim rewards like Charged Blaster III, Restricted Zone Key II, Glider III, and Glider · Rocket Pod to aid early missions.

Market

The minimum listing prices for certain items on the Market have been significantly reduced:

Operation STORM

Gliders, Glider Modules, Glider Weapons, Modular Weapons, Operation STORM Devices (including Devices, Device Cores, and Device Drives), Restricted Zone Keys (I, II, III), Mod Boxes, Black Boxes, Corrupted Cascade Engines.

Striker Cosmetics

Paint, Paint Kits, select Patterns.

System Improvements

Inventory Expansion is available again. (Spend 50,000 Credits to expand by 5 slots; available up to 5 times.)

Optimized the visual effects for ability disruption (e.g., when hit by STELLARUS's Aux 3).

Optimized the boundary detection range for [Gracelynn Skycity].

More from Mecha BREAK

Other announcements

All news
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