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Sprint CityNewsPowerups Explained Part 1 | Dev Blog #4
Community

Powerups Explained Part 1 | Dev Blog #4

Sprint City · published 12 Mar 2026, 16:09 UTC

All newsPlayers around this dateRead on Steam

Alright Runagades,

Racing fast is great and all, but sometimes the real strategy is making sure the other players don’t.

That’s where powerups come in. You can grab them by picking up the gacha balls around town.

You may have also noticed other Runagades running past those strange blue cubes. Those are Tesla Cubes. They were originally built to power Sprint City’s electric grid by harvesting the kinetic energy of citizens constantly moving through the city.

As it turns out, Runagades discovered the cubes can also be used to charge their items.

In Sprint City, every powerup can be charged before you use it. Spend some time near a Tesla Cube and your item will become stronger, bigger, or just a lot more annoying for everyone else on the track.

Let’s start with a few of the tools you can use to cause some trouble.

Ever wanted to turn another Runagade into a popsicle mid-race?

The Ice Beam lets you aim at your opponents and freeze them in place.

Uncharged it gives you a narrow beam that requires good aim.
Charge it longer and the beam grows bigger, making it much easier to catch the other Runagades

It is even more fun to hit the others while they are mid-air, or riding a vertical rail. Be mindful though, if you hit them on a rail with the right momentum, they might even slide by faster than they can run. See the GIF below for some visualization.

The Rocket slows down any Runagade it hits, but the real fun comes from charging it.

  • Level 1: You fire a rocket you have to aim yourself. Tricky, but very satisfying if you land the shot.

  • Level 2: Charge it longer and it upgrades into a homing missile that locks onto your target.

  • Level 3: Keep charging and suddenly you’re launching three homing missiles instead of one.

A mine is simple, effective, and just a little bit mean.

You drop a spiky ball onto the track behind you.
The next Runagade who touches it will trip and lose their momentum.

Charge it, and things escalate:

  • The traps become bigger and stronger

  • You’ll drop multiple obstacles instead of just one

Leave a few of these in the right spot and you can turn a clean racing line into a complete disaster zone.

As you may have guessed, I ADORE pigeons. And soon you will too.

Activate this powerup, and the pigeon will go after the Runagade in first place and mess with them during the race.

Charging the pigeon makes it more powerful, meaning it becomes a much bigger nuisance for whoever gets targeted.


That’s it for the first batch of powerups. In the next post I’ll talk about the other tools that help you beat the other Runagades out there!

See you in the streets,
Gary D. Tour

More from Sprint City

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Community24 Jul 2026An Important Update on Sprint City’s Development & Future PlansHey Runagades, We want to share an honest update regarding where Sprint City currently stands, the challenges we are facing, and the direction we are taking moving forward. When we launched into Early Access, our vision for Sprint City was heavily centered around an expansive open-world hub where players could seamlessly run into each other, explore together, and start races naturally. However,…Game update6 May 2026What's New in Sprint CityNew Content & Features · New Track: Potatopez Dash (created by our community winner) · Offline Play: You can now play without an internet connection · Expanded Localization: Added support for Brazilian Portuguese, Dutch, French, German, Italian, Japanese, Russian, Simplified Chinese, Spanish, Turkish, and Indonesian · Steam Deck Support: On-screen keyboard now opens automatically when needed ·…Steam news30 Apr 2026Beta Branch Now Live! | Dev Blog #7Hey Runagades, We’ve started using the Steam Beta branch to test upcoming updates before they go live for everyone. If you’d like to help us out (and get an early look at what’s coming), you can opt into the beta through your Steam library by going to the game’s Properties → Betas tab. We’ll be using this branch going forward to test future updates, gather feedback, and make sure everything run…