+Misc Changes
-Banker in Brimstone should now spawn closer to the counter for convenience.
-Animals should now stay in the mystic woodland when chasing players. Players were dragging animals all over map.
-Rings and Amulets attunement cost requirements have been reduced.
+Player Housing Additions
-Two Additional Medium/Large Properties have been added to the map for purchase.
-A new 20x14 home plan (Knight's Retreat) was added.
+Multiplayer Changes
-The exit without saving button on the game menu has been renamed to just "Exit" to avoid confusion.
+Bug Fixes
Bug Fix: Item Info popup should now always close when the merchant window closes.
Bug Fix: Attunement cost not totaled on load for equipment.
Bug Fix: Errant Attunement total in error message when a player's attunement level is exceeded.
Bug Fix: An issue causing items not to stack or drop properly on other items in the bank has been fixed.
Bug Fix: An issue where skill bonuses on weapons/armor/amulets/rings were not loaded correctly has been fixed.
Bug Fix: Doors should no longer change Z if they open and an object where they would open to would cause them to stack.
Bug Fix: a crate that could not be reached on top of a goblin camp/wagon spawn should now be fixed.
Bug Fix: houses on hills should no longer have issues placing furniture in them.
Bug Fix: an error causing the game to crash when repairing rogue armor has been fixed.
Bug Fix: an error causing the game to crash when equipping a flanged mace to a female character has been fixed.
This version syncs up a number of fixes that came out of multiplayer testing so far this week.