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GravebindNews0.9.5 Small Changes and Bug Fixes From Multiplayer Testing
Game update

0.9.5 Small Changes and Bug Fixes From Multiplayer Testing

Gravebind · published 5 Mar 2026, 00:34 UTC

All newsPlayers around this dateRead on Steam

+Misc Changes
-Banker in Brimstone should now spawn closer to the counter for convenience.
-Animals should now stay in the mystic woodland when chasing players. Players were dragging animals all over map.
-Rings and Amulets attunement cost requirements have been reduced.

+Player Housing Additions
-Two Additional Medium/Large Properties have been added to the map for purchase.
-A new 20x14 home plan (Knight's Retreat) was added.

+Multiplayer Changes
-The exit without saving button on the game menu has been renamed to just "Exit" to avoid confusion.

+Bug Fixes
Bug Fix: Item Info popup should now always close when the merchant window closes.
Bug Fix: Attunement cost not totaled on load for equipment.
Bug Fix: Errant Attunement total in error message when a player's attunement level is exceeded.
Bug Fix: An issue causing items not to stack or drop properly on other items in the bank has been fixed.
Bug Fix: An issue where skill bonuses on weapons/armor/amulets/rings were not loaded correctly has been fixed.
Bug Fix: Doors should no longer change Z if they open and an object where they would open to would cause them to stack.
Bug Fix: a crate that could not be reached on top of a goblin camp/wagon spawn should now be fixed.
Bug Fix: houses on hills should no longer have issues placing furniture in them.
Bug Fix: an error causing the game to crash when repairing rogue armor has been fixed.
Bug Fix: an error causing the game to crash when equipping a flanged mace to a female character has been fixed.

This version syncs up a number of fixes that came out of multiplayer testing so far this week.

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