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When We ArriveNewsA new alpha version is available!
In-game event

A new alpha version is available!

When We Arrive · published 20 Mar 2026, 15:10 UTC · build 22434653

All newsPlayers around this dateRead on Steam

Alpha Patch Note 0.0.21

- FIX: Overall performance has been improved.

- FIX: Various minor exceptions and bugs have been fixed.

- FIX: Multiplayer stability has been improved.

- FIX: Trading now takes into account items from all equipped bags (e.g., gold in trouser pockets now counts correctly).

- FIX: The overlapping details in the item view have been fixed.

- FIX: The hand item menu has been improved.

- FIX: The emote menu has been improved.

- FIX: If the host closes the lobby early after a game over, all players now correctly return to the main menu without a stuck game over popup.

- FIX: It is no longer possible to interact through walls or other objects.

- FIX: The music no longer changes when stumbling.

- FIX: You no longer get hungry in the tavern.

- FIX: Equipping equipment via drag has been improved.

- FIX: The camera blend at the start of the journey in Oak Village has been fixed.

- FIX: Players can no longer move during an emote animation.

- FIX: Players should now die correctly on the journey if they leave the map and fall into water.

- ADJUSTMENT: When looting and collecting items that can be picked up, these items will now be prioritized in free hand slots.

- ADJUSTMENT: Stackable items (e.g., gold) will now be automatically added to existing stacks when looting, collecting, and trading.

- ADJUSTMENT: Improved interaction when holding down a button.

- ADJUSTMENT: Improved translations.

- ADJUSTMENT: Improved performance in the tavern.

- NEW: The settings now include three graphical presets (High, Medium, and Low) and V-Sync options.

- NEW: Players can now climb certain objects and terrain.

- NEW: Completing a journey now grants rewards.

- NEW: You can now purchase permanent upgrades in the starting room of the tavern using the book.

- NEW: New backpacks are available that can be upgraded using the book in the tavern.

When playing multiplayer, please make sure that all your friends are playing the same alpha version! There is no cross-play between the alpha and demo versions.

We look forward to your feedback! And thank you so much for your support, it really helps us a lot <3 Have fun testing!

More from When We Arrive

Other announcements

All news
Game update27 Jun 2026Hotfix: Voice Chat AdjustmentsWe've optimized a few settings for the in-game voice chat to make the audio sound better! Adjustment: · The audio settings for in-game voice chat have been optimized Please make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us! Have a great journey!In-game event26 Jun 2026New Patch: Proximity Voice Chat is finally here!The Proximity Voice Chat is finally here! Bug Fixes: · If the host is the only one left on the journey after connection drops and other players in the session cannot rejoin, the journey can now be completed as usual without the host being automatically kicked from the session after 5 minutes · The synchronization of player movements between clients and the host has been optimized Adjustments: ·…In-game event12 Jun 2026New Patch: Enemy AdjustmentsWe've adjusted the enemies so you'll have a better chance of defending yourselves! Bug Fixes: · The goblin camps in a region have been fixed so that non-hosting players can now see them. · Switching items between hand slots has been fixed. Adjustments: · The tutorial text in the tavern regarding skills has been updated. · Item carrying has been adjusted to telekinesis carrying for all current c…