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VALHALL: HarbingerNewsBug Fixes & Tweaks
Game update

Bug Fixes & Tweaks

VALHALL: Harbinger · published 19 Mar 2026, 07:38 UTC · build 22409589

All newsPlayers around this dateRead on Steam

Hey everyone!

We've just pushed a new patch focused on smoothing out the rough edges and addressing issues from the latest update.

Here is the list of fixes and improvements:

  • Reworked how the third-person camera interacts with collisions to eliminate jittering. It feels much smoother and more satisfying now.

  • Resolved an issue where weather states were saving incorrectly and failing to cycle.

  • Fixed a bug preventing upper clouds from rendering.

  • Fixed an issue that prevented random raids from happening when activated.

  • Fixed the Frost event not occurring and reduced its duration to 5 minutes.

  • Added a cozy, calm snow period that will now always immediately follow the Frost event.

  • Slightly increased night brightness (though it can still get quite dark depending on the weather).

  • Improved color grading and shadows for players with Global Illumination disabled.

  • Cleaned up rough landscape issues in the newly added areas and fixed missing physics collisions on various meshes throughout the world.

  • Fixed a bug where interacting with destructible building parts caused erratic character physics.

  • Fixed fire sources (furnaces, campfires, etc.) remaining lit in the rain or snow if they aren't covered by a roof.

  • Fixed an issue where the tanning rack would occasionally stop working.

  • Resolved a rare client crash.

  • Updated weapon trail effects and removed their visibility in pitch-black areas.

  • Addressed an issue causing co-op clients to disconnect during heavy world auto-saves.

  • Fixed an animation bug causing characters to float strangely while swimming.

Thanks for bearing with us!

Skål!

Blackrose Arts

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