VALHALL: Harbinger · published · build 25044236
The special physics-based feature for the upcoming raid activities, which we laid the groundwork for last month, is actively in development and will be introduced in next month's update. Today’s patch expands the new ragdoll mechanics to creature combat, improves the atmosphere, and brings a fresh batch of structures for your base.
Here is everything included in today's patch:
Building on the new physics foundation, Boar and Bear attacks now have a chance to knock you off your feet and force a ragdoll state upon impact.
Fully resolved a critical crash that could occur when a character attempted to get up from a ragdoll state.
Reworked the sun and moon trajectories to deliver a much more cinematic and visually pleasing lighting model.
Fixed the sun's descent path so it now sets naturally behind the horizon, rather than clipping awkwardly into the mountains.
Sunsets and sunrises now last longer, while the duration of flat midday lighting has been reduced.
Fixed an issue where nighttime light adaptation wasn't functioning correctly with Global Illumination enabled.
Added player Nameplates above characters in co-op sessions to make tracking your friends easier.
Increased base stamina capacity by 20%.
Tempered Sword: A new blade with a distinct metallic shine.
Roasted Boar: If the new boar ragdoll mechanics are getting on your nerves, you can now enact your revenge by cooking them.
Skull Candle Stand
Chopping Block
Hide Drying Horse
Sacrificial Blood Trough
Blacksmith's Trough
Thank you for your continued support. Stay strong, and see you in the next update!
Skål!
Blackrose Arts