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Strife®NewsExperimental Armor Patch
Game update

Experimental Armor Patch

Strife® · published 26 Dec 2025, 08:31 UTC · build 21316974

All newsPlayers around this dateRead on Steam

Hey, Chosen Ones.

This time we've decided to check some changes to balance that come from the times of open beta. In this patch we are switching Resistance and Mitigation to act as Magic and Regular Armor like it was before the patch 0.9.0. There are arguments for and against those changes, therefore we decided to give it a try but not fully commit to it yet. For now they will still look like Resistance and Mitigation in the interface and tooltips are going to be slightly inaccurate. These changes will be available for you to test for two weeks until January, 9th, after which we will revert those back. This should give us enough time to review the effect of the change, decide if we should make it permanent (and done properly) or get back to Resistance and Mitigation as they are now.

We would like to hear your thoughts about the change in our Discord server.

Balance

  • Resistance will only reduce magic damage;

  • Damage reduction from Mitigation will be calculated like Resistance and reduce only physical damage;

  • Every hero now starts with 10 Mitigation;

  • Melee heroes start with 20 Resistance, ranged heroes start with 10;

  • Adjusted following items to add/reduce/ignore Mitigation instead of Resistance:

    • Woundsplitter of Ruin,

    • Crushing Mace,

    • Thundercaller of Devastation,

    • Silver Buckler,

    • Captain's Crest,

    • Ranger's Vest,

    • Iceforged Plate.

  • Everwinter Charm now grants 5 Mitigation in addition to 5 Resistance;

  • Adjusted following abilities to add/reduce/ignore Mitigation instead of Resistance:

    • Aemon's Hope (W);

    • Buford's Poison Slug (Q);

    • Claudessa's Scale Shield (W);

    • Eanu's Tidal Flow (E, only Inward Tide);

    • Fetterstone's Crystal Shot (Q);

    • Flak's EMP Cannon (R);

    • Jin She's Firefall (E);

    • Malph's Healing Rations (W);

    • Rip's Smoke Cloud (Q);

    • Shank's Ground Pound (Q) and Frenzy (E);

  • Pincer's Defense (passive) grants Mitigation instead of Resistance;

  • Tink's Enhance Defenses (active) grants tower both Resistance and Mitigation;

  • Stats of bosses, buildings and Dharkwaves were adjusted for the change.

Other changes:

  • Matchmaking screen now shows number of players in matches currently.

  • In buy queue indication showing if item can be bought now properly accounts components that have been bought already.

More from Strife®

Other announcements

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Game update1 Mar 2026Experimental Patch reverted.After looking into your feedback and monitoring data we have came to conclusion to revert experimental balance patch. We might see some changes returning to the game in the future once we establish direction to move forward. · All experimental update changes were reverted. · Fixed Dark Bargain of Diligence not increasing damage permanently.In-game event31 Jan 2026Major Experimental Balance UpdateMassive experimental patch went online brought by massive effort of our community members Astrogear and k1las! Heroes, items, pets, neutrals and bosses were updated. And additionally to it Armor and Magic Armor returned to the game. Like the previous experimental patch this one will be temporary to collect your feedback and make more adjustments on the way. For now we don't have exact duration,…Game update9 Jan 2026End of temporary armor change.Over the last two weeks, you were able to experience Mitigation and Resistance reworked as Armor and Magic Armor. Today, those temporary balance changes were reverted as previously announced. We hope you had enough time to feel the impact of the changes, even if the adjustments were not fully polished. We are now looking for your feedback to help us decide if this is a direction we should follo…