It's true — winter has arrived, at least here. The developers' cave is fuelled by passion, coffee vapours and your constant support in the form of reviews full of love, poetry and eldritch horror. We're still here, so thank you.
We haven't been slacking off, although I would have liked this update to be published sooner. However, we have to synchronise it with sales and visibility rounds, as well as combining several projects, to ensure the survival of the troops! But here we are, and that makes me happy.
What's in this update, you ask? Those who have tested the BETA branch already have a pretty good idea, but they might still be surprised.
- Switching to Unreal 5.6 resolves the save loading crash.
- General optimisation improvements
- Tweaks and repairs to the environment geometry and collisions
Aaaaaaand...
- Several new areas have been added to the Labyrinth, along with new NPCs, dialogues and lore. This includes what will be the starting point for the next DLC, the foundations of which are already in place, offering clues for things to come.
We are making good progress on Blackshard's dreamer brother. He is coming, step by step. He will have his own Steam page and will progress through the closed Alpha and Beta stages before release. We may need additional support, but this is not certain, and we will discuss it with you when the time comes. Until then, enjoy the Labyrinth once again.
It will never stop growing.
Take care.