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Drone SectorNewsSplitting the Game in Two (Sort of...)
Community

Splitting the Game in Two (Sort of...)

Drone Sector · published 19 Feb 2025, 08:27 UTC

All newsPlayers around this dateRead on Steam

Mode System


Drone Sector has two core gameplay systems:

  • Gunship Combat – This has been the main development focus so far. Based on player feedback, it’s already fun and well-developed.
  • Ground Troop Command – Still in early stages. Improving it will be a priority soon.


Combining both systems into a single interface would make controls and UI cluttered. There would be too many overlapping elements competing for space, which isn’t ideal for a game like this. It’s not a slow-paced management sim where heavy UI complexity is acceptable.

To solve this, I split these systems into separate modes. With a quick Tab press, you can switch between:

  • Gunship Mode – Focuses on weapons. Displays gun stats, ammo counts, and impact zones. Fewer UI distractions from ground troops.
  • Commander Mode – Disables firing and hides the gun info. Displays extra info about squads and objectives. Allows coordinating ground troops. Squads are selected like switching weapons, with different actions for each squad type.


Benefits:

  • Keeps both gameplay styles streamlined and intuitive.
  • Prevents accidental friendly fire or unintended troop movements.
  • Leaves the door open for controller or Steam Deck support.

Localization is Now a Priority


I’ve noticed a surprising amount of Drone Sector’s Steam page traffic is coming from non-English-speaking regions, so I’m prioritizing localization earlier than planned. The first wave of supported languages will include:

  • Simplified Chinese
  • Japanese
  • Korean
  • Brazilian Portuguese
  • German
  • French
  • Italian
  • Spanish


Localization comes with challenges—adjusting UI for different text sizes, optimizing font rendering, and ensuring smooth performance—but progress is steady. If there’s a language you’d like to see, let me know in the comments!

More from Drone Sector

Other announcements

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In-game event14 Sep 2026v0.3.0 - Spotting & AccuracySpotting & Accuracy One of the biggest issues infantry has had in Drone Sector is dying too quickly. In some situations that makes sense. They aren't super soldiers, and if a shell lands next to them, they will probably die. The problem was broader than that, though. In infantry-to-infantry firefights, entire squads could get wiped out within seconds, even at ranges over 100 meters. A big reaso…Game update31 Aug 2026v0.2.1 - HUD & Vehicle Improvementsv0.2.1 - HUD & Vehicle Improvements Improved unit tracking and HUD readability, alongside better vehicle driving and collision avoidance. Added · Unit type icons now appear when zooming far out, making it easier to see what enemy types are where. · Icons of the same unit type merge into larger grouped icons when close together. · Replaced the old unit icons with a new, simpler set designed spec…In-game event24 Aug 2026v0.2.0 - Vehicle TransportThis is the first update since launch a month ago that brings larger gameplay changes rather than mainly fixes and improvements. Vehicle transport had been in my plans for a while, but player feedback pushed it to the top of my gameplay priorities. Bugs and the worst pathfinding problems still came first, but this became the main new system I wanted to get into the game. Vehicle Transport Infan…