Age of Darkness: Final Stand · published

Protectors of the Light,
With this update, we’re bringing a wave of balance changes aimed at refining unit roles, improving underperforming heroes, and ensuring more strategic variety across the roster. Whether you’re a frontline warrior, a ranged tactician, or a master of deception, these adjustments should give you new ways to dominate the fight.
From Vizargo’s much-needed buffs to Soldiers gaining more survivability, and a shake-up for the Pikemen, this patch focuses on enhancing gameplay depth while ensuring every unit has a place in your army. Let’s dive into the details!
Vizargo has needed some love! Even before Armour, he was tricky to use, and post-1.0, it was clear he needed attention. We hope you enjoy his buffs to Serenity, Veiled Coil, and Claw Dash.
The Soldier has been underperforming as newer units and systems have been introduced. Meanwhile, Pikemen have taken the crown as the best all-around melee unit. To make Soldiers a more viable choice, we’ve improved their survivability.
As mentioned, Pikemen have become the strongest value melee unit. To help diversify unit choices, we’ve made slight adjustments but will monitor these values closely.
Archers were once a powerhouse, but as other units have gained benefits, their effectiveness has declined. To address this, we’ve improved their shred effectiveness and increased their tower attack speed.
The Order Knight desperately needed additional shred, and we’ve delivered!
The Harbinger was falling behind in the ranged department, making them feel awkward to play. We’ve given them a small boost to their tower and general range effectiveness, and reduced the frustration of needing to recast Dark Prophecy by increasing its range and duration.
Rogues had a slightly higher damage per hit than intended, making them a DPS powerhouse when paired with attack speed and charge melee perks. We’ve adjusted their base damage while keeping their gold-steal and stealth utility intact.
The Loyal Guard plays a crucial role in Aelis’ clear speed and survival, but she has fallen behind recently. We’ve increased their HP, damage, and shred to keep them competitive.
While we’d love to provide more customization options, for now, we’ve slightly increased Deathnight 3's duration and made significant increases to easier difficulties. This should allow players to create custom games with Forgiving Duration as a temporary workaround.
OLD VALUES
DIFFICULTYDN1DN2DN3
Forgiving3 Nights3 Nights4 Nights
Easy3 Nights3 Nights4 Nights
Normal2 Nights3 Nights4 Nights
Veteran2 Nights2 Nights4 Nights
Horrific1 Night2 Nights4 Nights
Nightmare1 Night2 Nights3 Nights
NEW VALUES
DIFFICULTYDN1DN2DN3
Forgiving4 Nights4 Nights7 Nights
Easy3 Nights4 Nights6 Nights
Normal2 Nights3 Nights5 Nights
Veteran2 Nights2 Nights5 Nights
Horrific2 Nights2 Nights4 Nights
Nightmare1 Night2 Nights4 Nights
Overall we’re aiming to improve weak points in the roster and give players more options. Ensure to let us know what you think of the changes as we continue to monitor.We’ll be closely monitoring how these changes impact the meta and will make further tweaks as needed. Your feedback is invaluable, so keep sharing your thoughts and strategies with us!
Thank you,
The Age of Darkness Team