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Age of Darkness: Final StandNewsAge of Darkness: Final Stand - Patch v1.0.2.5 Bug Fixes and QoL Changes
Game update

Age of Darkness: Final Stand - Patch v1.0.2.5 Bug Fixes and QoL Changes

Age of Darkness: Final Stand · published 30 Jun 2025, 23:59 UTC

All newsPlayers around this dateRead on Steam

Protectors of the Light,

Today, we’re releasing patch v1.0.2.5, which continues to focus on improving game stability and reducing crashes. The update also includes several other bug fixes, as well as some quality-of-life and balance changes. The complete list of changes includes:

Quality of Life Changes

  • When upgrading Towers and Ballista Towers, Target Priority will no longer reset to the default.

  • The camera will no longer pan when the game is not in focus.

  • The final value displayed for upkeep UI now includes Faction modifiers.

Balance Changes

  • Reduced the Storehouse production cost for The Order from 44 Stone to 40.

Crash Fixes

  • Fixed a crash that occurred when damage was applied to an already destroyed building.

  • Fixed a crash that could occur if players pressed keyboard keys during the loading screen.

  • Fixed a crash that could occur when spawn camping Nightmares during a Death Night related to animations falsely triggering as they spawn from the Fissure.

  • Possible fix for a crash occurring when placing a building on an existing ordered path a unit was previously commanded, causing unit pathfinding validation issues.

  • Possible fix for a crash occurring when the Change of Heart Blessing tries to convert an already dead Nightmare.

Bug Fixes

  • Fixed an issue where projectiles could re-trigger ‘invisible’ Crystal breaks when exceeding a certain amount of DPS, causing a false Death Night sequence to trigger and timers to reset.

  • Fixed an issue where Elite nightmares weren't spawning correctly when using the Grim Command Hardship in Multiplayer.

  • Fixed an issue where Aelis's Eradicate ability could duplicate when activating.

  • Fixed an issue when upgrading a Quarry, to a Refined Quarry, where the tiles beneath the building became excluded from the upgraded resource calculation.

  • Health bars will no longer be stuck on the screen if Alt + Spacebar is pressed when playing in windowed mode.

  • Reduced the likelihood of Multiplayer map seed generation including obscured terrain, which causes Nightmares to get stuck during Death Nights.

Thank you to the entire community for the support and feedback as we continue to work on making Age of Darkness the game we want it to be.

Thank you, 
The Age of Darkness Team

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