Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MycofallNewsMajor Game Update
Major update

Major Game Update

Mycofall · published 27 Apr 2026, 17:27 UTC

All newsPlayers around this dateRead on Steam

From day one, your feedback shaped this game. You told us what was missing, and we listened. We asked ourselves: what if progression changed how you play instead of just making you stronger? No free stats. No broken leaderboard. Just real depth, real builds, and a real reason to run it again.

That's what this update is.


CHARACTER PROGRESSION SYSTEM

Each character now has a level that persists across runs and unlocks character-specific perk sets as you play.

These sets don't give you free power. They push your character in a direction. Assassin. Tank. Speed. Your Mo-Ying can feel completely different from someone else's Mo-Ying. It's about builds and min-maxing — and you still need to play well to score high.

The leaderboard stays intact. The depth is finally there.

(Artifacts — basically equipment — are already in planning. This is just the foundation.)


NEW SKILL: HYPHAL BRIDGE

A brand-new skill with 3 unique evolutions. Try it. Break it. Tell us what you think.


CO-OP AGGRO SYSTEM

You can now pull enemy aggro in co-op. Tank. Protect. Coordinate. The forest fights better together.


VISUAL & AUDIO OVERHAUL

  • Full VFX overhaul across combat

  • Gore effects on enemy death

  • New sounds for characters, enemies, skills, UI, and indicators

  • New UI elements and sprites throughout


COMPLETE BALANCE PASS

  • Enemy scaling, behavior, and wave progression

  • Skill morphs, cooldowns, and costs

  • Difficulty and XP curves

  • Perk scaling

  • Reduced base dash range

  • Damage morph now scales

  • Reduced DoT scaling

  • Toxic Spitter: less ground coverage, more ground damage

  • Miss Mantis got new melee behaviors and a balance pass

  • Vampire damage loss increased


🐛 CRITICAL FIXES

  • Armor now actually reduces damage. Yeah. That was broken. It's fixed.

  • Score calculation corrected

  • Minor Leaderboard calculation bug → fixed

  • Greed Bug animation broken in co-op → fixed

  • Miss Mantis & Greed Bug indicators in wrong position → fixed

  • Cellar Beetle getting stuck on walls → fixed

  • Flying Bugs getting stuck / falling asleep / animating wrong → fixed

  • Ticks not showing explosion indicator / exploding randomly → fixed

  • Rotblade not hitting correctly → fixed

  • Projectiles hitting multiple enemies → fixed

  • VFX breaking after pausing → fixed

  • Skills behaving incorrectly in edge cases → fixed


Thank you for being honest with us. You were right, and this update is the answer.

We are working on more. Stay shroomy. 🍄

— The Lazy KodKod Games Team

More from Mycofall

Other announcements

All news
Game update13 Sep 2026Apologies - Progression Reset Bug in v0.7.0Progression Reset - We are sorry A bug in v0.7.0 caused players' progression to reset. This happened due to changes in how save files are handled - the update created differences in the save structure that wiped progression data. We're genuinely sorry. We know how frustrating this is. We're taking this seriously and improving our testing procedures to prevent this from happening again in future…In-game event2 Sep 2026Update v0.7.0 - Co-op Revive & BalancingUpdate v0.7.0 - Co-op Revive & Big Balance Pass We're back! After taking some well-deserved time to breathe and plan, we're diving into development with fresh energy. This update brings one of the biggest co-op features yet, plus a comprehensive balance overhaul that changes how the game feels. The Big Feature: Co-op Revive System This is what we're most excited about. Teammates can now revive…In-game event24 Jul 2026Hotfix v0.6.15 - Community UpdateHotfix v0.6.15 - Polish & Performance Update We've pushed another quick update focusing on stability and quality of life improvements! New Features Graphics Options: VSync option now available in Graphics settings (off by default) Co-op Lobby: Player list now shows each player's selected character icon in real-time Skill Shop: Now displays all skills, including locked ones Tutorial Recommendati…