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Pathologic 3NewsUpdate #3
In-game event

Update #3

Pathologic 3 · published 30 Jan 2026, 17:20 UTC · build 21717032

All newsPlayers around this dateRead on Steam

Hi, friends!

This is our third major patch. Crucial bits: a lot of fixes to the late-game rations quest and—finally—the ability to ENABLE LARGE DIALOGUE FONT. Also: we sorted out the Haruspex’s English voice, fixed a bunch of inconsistencies, mowed the grass, and made the curbs get properly wet.

The Damned Rations

We fixed a lot of things in this broken late-days quest. It should now be unbroken.

  • Grief’s note about the rations now appears not only on Day 10, but also on Day 11. Many players missed it, so it looked like the quest had bugged out.

  • The quest also used to reset on its own.

  • …And on Day 9, the part where we try to talk Grief out of it could reset by itself and break when re-entering the day.

  • …AND ALSO the quest could sometimes break if you picked the wrong dialogue options with Block.

And we fixed all of that!

Large Font

We added an option to enable large dialogue text in the game! For playing on consoles, TVs, or just if it’s more comfortable. Pick it in the settings and play the way that works best for you.

Everything else

  • (Important!) Fixed the Haruspex’s English voice—we re-recorded it for the pantomimes, but didn’t replace the regular lines, so he was speaking in two different voices. Not anymore.

  • (Important!) Now, when you open the Headquarters, Heron automatically triggers an explanatory dialogue. That dialogue was treated as the moment you assume power, but some players skipped it and couldn’t understand why the quest wouldn’t close.

  • (Important!) Tweaked the fates of Karminsky and the Stamatins a bit more so everything lines up logically and nobody comes back to life when they shouldn’t.

  • (Important!) Same goes for the Saburovs’ fates on Day 7 and Day 9.

  • On Day 12, the army visuals no longer disappear from the Town Hall.

  • Steppe Wolf on Day 6 no longer repeats an unnecessary dialogue.

  • Fixed small logic issues when opening the hospital.

  • Returned pestles and mortars to the brides.

  • Fixed map markers:

    • At the Station on Day 12 (it wasn’t disappearing when it should).

    • In the Day 10 quest for finding Victor (markers wouldn’t disappear if you did things out of order).

  • Fixed thoughts on the Mindmap: in Rubin’s quest (Day 11), and in Farkhad’s map quest.

  • On Day 12, not only does Sticky no longer die when he shouldn’t, but also stands where he’s supposed to.

  • The quest where the kids follow the piper no longer resets on its own.

  • …Same for the Headquarters board.

  • Lots of UI fixes! In particular: corrected the hearts icon in many places, improved the euthanasia and patient examination windows.

  • Karminsky now stands where he should in the “Rot” ending.

  • Added highlights for drawings on the wall in Kira’s house on Day 10 and for the back-yard door at Stamatin’s. Also added highlightable objects in a few other places.

  • Soldiers on Day 10 no longer fly! (But only on new saves—on old ones they’re still free…)

  • The Inquisitor’s servants during the Day 11 performance, too!

  • Moved a sick person you couldn’t interact with in the Flank.

  • The Polyhedron voices—on Day 8 it started talking to us like a radio—could sometimes be heard on earlier days as well. Fixed.

  • Improved the Tragic’s textures so they’re not as shiny. Same for Maria’s dress.

  • In places where time shouldn’t pass, it now correctly pauses.

  • Curbs now get wet better!

  • Quoting the technical art director again: “Minor, but very hurtful fixes were made to interface textures.”

  • Added physics around the closed empty lot in the Backbone that some very inquisitive players kept somehow seeping into.

  • By player request, decoupled camera controls from the arrow keys.

  • The carts near the Station now have physics!

  • Added footstep sounds on the approaches to the Polyhedron and near Saburov’s house. For the latter, we also removed some extra shadows (with a lowercase “s”—just shadows of things that don’t exist).

If after the update you still run into bugs or odd behavior, please report them in the appropriate Steam Community thread or the relevant Discord channel/topic.

Email reports are also extremely helpful: write to us at [email protected] and send the following files from your PC:

  1. Player and Player-prev logs located here:
    C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3

  2. The problematic save file, located here:
    C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3\\Saves — open the save profile folder. There are three of them: Default (slot 1), 1 (slot 2), and 2 (slot 3).

This helps us find the issue faster and fix it sooner!

Tuning reality until it matches the intent,
Ice-Pick Lodge

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