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VALHALL: HarbingerNewsGlobal Survival Balance & Faster Crafting & Survival Improvements & Bug Fixes
In-game event

Global Survival Balance & Faster Crafting & Survival Improvements & Bug Fixes

VALHALL: Harbinger · published 31 Aug 2025, 20:58 UTC

All newsPlayers around this dateRead on Steam

Vikings!

This update focuses on rebalancing resources and adjusting crafting and building costs to make the experience more rewarding and logical. Less wood grind. It also fixes diverse issues that were impacting the gameplay.

Here's what the patch brings:

Global Survival Balance

The global crafting and building costs for most items and structures have been adjusted. Based on the valuable feedback we received through the form, we've reduced the heavy reliance on wood and diversified the resource requirements. This reduces the wood grind.

The consumable stats for food have been adjusted to prevent one way being much more efficient than the other.

Faster Crafting Timings

Made a change to all crafting timings, reducing them significantly (to 10 seconds in most cases).

Survival Improvements & Bug Fixes

Added visual markers for important interactive points that will appear at appropriate times to help guide you.

The first crafting and building categories will now open instantly when you open the tab, so you won't have to select them manually.

The chance of rain at the very start of the game has been removed.

The crafting and building UI has been adjusted for better readability.

The pickaxe now has durability.

Added more slots to the fish cage so you can leave it for longer.


We know the fixes we made to the two-handed axe physics caused some wild new issues, including the character explosion. While we work on a full solution, this patch addresses the helicoptering bug and a related crash.

Fixed an issue where the charcoal burner was too difficult to place.

Fixed an issue where the tanning and drying racks would incorrectly ask for wood even when no items were inside.

Fixed a glitch where arm physics would behave strangely after equipping and unequipping weapons.

Fixed a bug where a character's torso would sometimes detach when destroying ore parts.

Removed stability checks for certain buildings so they don't blow up nearby structures.

Fixed a bug where loot chests would sometimes respawn items too early.

Resolved a bug where the trading and cooking UI were overlapped by other tabs.

Fixed a bug where a well could be placed on a foundation.

Fixed a bug that allowed players to spam arena duels.

Fixed compass markers disappearing when sailing.

Fixed enemies not spawning on the island during the quest.

WIP Sneak Peek

Also we've been working on a new Dynamic world event that will be featured in the next update: a very harsh winter you'll need to overcome.

Previously, seasonal winter was a very rare occurrence that had little impact beyond visuals. Turning it into a new challenge makes it much more frequent and adds new goals, obstacles, and rewards. Visually, it will also be a more intense blizzard.

Thank you guys for your feedback and support!

Skål!

Blackrose Arts

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