Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Jump Space
News
Hotfix 23 - v0.6.13.134
Game update
Hotfix 23 - v0.6.13.134
Jump Space
· published
27 Mar 2026, 16:26 UTC
· build
22536010
All news
Players around this date
Read on Steam
Update Patch Notes v0.6.13.134
Features
You will no longer lose your inventory items when failing a mission
Mission names are now displayed in the server browser status tab
Added an SMG to the tutorial area near the materia pickup
Low difficulty missions now include starting equipment — an SMG is provided on lower challenge ratings, along with small repair kits
Improvements
Items are no longer dropped from your inventory when defeated
Low-tier weapons can now be found as loot across all destinations
BuddyBot has been significantly buffed — damage increased from 5 to 15 per shot
Flamethrower audio has been rebalanced — volume is better controlled over time and overall sound levels have been adjusted for a better experience
Bug Fixes
Fixed the destination arrival screen showing an empty box when there are no active modifiers or events
Fixed the tutorial destination node not displaying its banner or description on the jump map
Fixed objectives incorrectly continuing to display after the Artillery objective is completed
Fixed ammo pickup count now displays the correct amount
BuddyBot now renders correctly across different lighting conditions
Balance
Fewer enemies now spawn when playing solo, especially on lower challenge ratings
Enemy health has been reduced across several enemy types to improve solo play balance:
Heavy Raptor HP reduced (300 solo / 350 duo)
Rocket Drone HP reduced to 190 (solo)
Sniper Drone HP reduced to 750 (solo)
More from Jump Space
Other announcements
All news
Game update
18 Sep 2026
Anniversary Patch 4 - v0.7.16.7
Update Patch Notes September 18, 2026 Features · Enemies now display a visual effect when teleporting in, making it clear they cannot attack during this phase and one second after. Improvements / Changes · Increased the spawn chance for Major Exploration on-foot sectors · Medstim maximum stack size reduced from 5 to 4 · Hull Repair Beam now displays correctly for all players · Hull Repair Tool…
Major update
17 Sep 2026
Jump Space's FREE WEEKEND is here!
To celebrate 1 Year of Early Access , anyone can now play the game for Free right now. This is a Free Weekend, not Free-To-Keep forever. Details below: Steam Free Weekend: Start: Thursday, Sept 17th, 19.00 CEST End: Monday, Sept 21st, 19.00 CEST There's a 40% Discount Weekend Deal right now , until Sept 24th , 19.00 CEST Autumn Sale 2026: Start: Thursday Oct 1st, 19.00 CEST End: Thursday Oct 8t…
Game update
17 Sep 2026
Anniversary Patch 3 - v0.7.16.6
Update Patch Notes September 17, 2026 Features · Backpack Persistence One Way: Your backpack contents are now saved when heading into a mission from the hangar , so you won't lose your loadout on the way in. · Shield Break Damage Reduction: When your shield is fully depleted by a hit, you now receive a 70% damage reduction for 1 second afterwards, and excess damage from that hit will no longer…