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Devil Spire FallsNewsThe Forest Update is LIVE
In-game event

The Forest Update is LIVE

Devil Spire Falls · published 20 Mar 2026, 20:38 UTC · build 22438900

All newsPlayers around this dateRead on Steam

As chosen by the Update Poll, the Forest Update is up! It features a new dungeon type: Deep, dark Forests, full of new dangerous traps beautiful flora! Also included are a multitude of requested improvements, and a lot of fixes too.

Changelog

  • New Dungeon Type: Dense Forest! A dark, closed off labyrinth of wood filled with beasts that'll surely not be a walk in the park!

  • New Traps, I mean Flora, I mean Forest dungeon Props! Mantrap and Ambrosia. I wonder what these innocuous plants do...

  • New "Door": Vines! Not very durable, but may need a sharp sword to cut down!

  • Added Utility Scrolls: Magic scrolls with pre-selected Effects non-Mages would need, like Flight, Escape, Magic Bag, Return to Town, etc. Dropping as utilities like arrows and torches, and sold in Item shops!

  • You can now lock the doors that lead into houses, to stop NPCs from coming in (or going out)

  • NPCs may now lock their doors if they're the last to leave, or if they go in while it's night

  • Doors to houses locked by NPCs have to be lockpicked just like other doors and containers

  • HP, MP and SP now also increase with your character level, at the same rate as spending stat points on their Attributes. This is an experimental change to remedy excessive amounts of one-shotting at the end game. PLease let us know what you think of it!

  • Abilities (Lv0 Spells) can no longer be taught to or forgotten by NPCs

  • Current Durability now also increases when you upgrade an Item. Have fun remembering to repair equipment every time you want to upgrade them. No, I won't slap a free repair to Upgrading because then Repairing becomes useless

  • Cut Impact to Force by 50% again. Stop complaining about it or I'll nerf it until you can no longer throw enemies even if you're a max level hulk with 999 STR kicking a level 1 mushroom

  • Flying (aka Levitating) characters now lose their levitation if they're knocked down/off-balance

  • If you have a stack of Tools (torches, pickaxes, etc.), they're now properly equipped/unequipped if you use them from the Shortcuts bar

  • Increased the delay on load before movable props can cause collision damage to NPCs

  • Now all characters, not just the player, get re-positioned to the entrance if they fall through the floor while inside

  • POIs and Landmarks are now properly shown in the HUD's minimap

  • Properly added POIs (Graveyards and Ruins) to the World Map, with their own icons! You can fast travel top them, unlike with Landmarks (Mountains and Special Biomes)

  • Put and Take All in Item Containers now only transfer the Items currently listed in the inventory (so accounting for tabs and filters)

  • Raised-Dead Bosses no longer enter Dungeons with you, and instead wait outside like Animal companions

  • Renamed the "Ruins" Dungeon type to "Shipwreck", as Ruins were implemented as POIs instead, to avoid confusion when asking NPCs about them

  • Replaced the effect of the Creative Spellmaking Skill Perk from giving a chance to not consume Gems, to allowing greater freedom in choosing spell properties, like Cast Time and Mana Cost, plus allowing Effects that last up to an hour

  • Replaced the sound effect for Kicks as it was the same as the Dodge one

  • Ruins can now also have all types of ItemContainers (like cabinets and coffins!)

  • Ruins in the Desert now use the Pyramid's Wall textures for a better look

  • Slightly better animations when using tools

  • The terrain in Swamps now transitions more nicely to the surrounding area

  • Trees no longer spawn in Graveyards, rocks do so less and grasses more

  • You can now create Spells with only non-"Positive" Self Effects

  • You can now destroy Gas Traps by attacking the tube on top of them

  • You no longer need to look up and away from the floor to use ground-targeting Tools like Hoes and Shovels

  • Fixed Charging Power Attacks while riding

  • Fixed chests in Ruins having the wrong loot (sorry!)

  • Fixed de-Transforming after dying in the other form causing you to have negative Stat Points

  • Fixed excessive lag in the Craft Menu causing negative Crafting Skill Training

  • Fixed flipped Equipment Comparison window for the vertical version

  • Fixed incorrectly rounded value for Levels in the descriptions of Scrolls and Grimoires

  • Fixed incorrect pricing for Gemstone Items

  • Fixed incorrect scaling of attack of Two-Handed Weapons, as in not multipliying it by 1.5 (minus ranged ones)

  • Fixed incorrect scaling of price, weight and durability of Throwing Weapons

  • Fixed incorrect visuals for Construct (Wall, Floor, etc.) Effect Spells

  • Fixed Lockpicks sometimes generating with bugged counts

  • Fixed not being able to fast travel to Obelisks, and their level not being compatible with the area they're built on

  • Fixed odd graphic effect when using the Hoe to till the ground

  • Fixed reversed scaling of Dig and Till actions' Speed with the Windup Speed subattribute

  • Fixed the Creature interaction menu sometimes being replaced by the NPC one, bugged

  • Fixed the description of sub-attributes not properly updating sometimes in Character Creation

  • Fixed turning into a Werewolf or Vampire only giving you +10 to max level instead of +25

  • Fixed weird duration limits for the Wall, Floor and Shoot Effects in Spellmaking

  • Other misc fixes and adjustments

Want to vote on what will come next? Join us on Discord!

https://discord.gg/Rcq7dzQm5C

Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

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