Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Battlestar Galactica: Scattered HopesNewsDEV UPDATE | What We Learned From the Demo
Community

DEV UPDATE | What We Learned From the Demo

Battlestar Galactica: Scattered Hopes · published 10 Mar 2026, 16:45 UTC

All newsPlayers around this dateRead on Steam

Greetings Commanders! 

It’s been a few weeks since Battlestar Galactica: Scattered Hope’s demo launched, and we are incredibly grateful to all of you who played it! 

If you haven’t had the chance to play the demo, no need to worry, as we are keeping the demo online until launch!

We kept a keen eye on your videos and your comments; watching you play and react to our work has been incredibly rewarding! 

Thank you again to those of you who took the time to leave detailed and insightful feedback.

While we’re still hard at work to prepare for the launch (adding more content, bug fixing, and polishing), we wanted to give you a preview of some of the improvements we have planned after listening to your feedback.

Difficulty

We heard you loud and clear on this. While Scattered Hopes is meant to be a difficult game as a nod to the original series, it is not meant to feel unfair or excessively frustrating.

We are continuing our efforts to balance the game and make the difficulty curve fairer.

In addition, we are working on three difficulty modes: Easy, Normal, and Veteran. Our aim is to offer a difficulty level tailored to your preferences and that matches your level of experience with similar games.

To further customize your runs, we are also working on a custom mode in which you will be able to control various parameters in your run, such as the health and damage dealt by Cylons.

Replayability

In addition to reworking the difficulty, we will be implementing various improvements and new features to offer more player agency and provide more replayability. A few examples include:

  • New meta upgrades (Favors) that allow you to retry a lost fight

  • The possibility to choose the first destination at the start of a run

  • New "defining choices" in the bar at the start of a run to gain an additional item/trait or ability

And of course, thanks to your feedback, we are also working on adjusting Hero traits, Squadron base specs, abilities, and Gunstar Weapons so that each of your choices and actions feels more impactful and rewarding.

Quality of Life

We have added a skip option that brings you directly to the last line of dialog and its associated choice.

We’ve also been working to smooth the flow and frequency of events you experience during management phases. This will help avoid situations where you are confronted with several events in the same turn.

You will also be able to directly target Cylon spawn points in combat with your deployed Squadrons

There are many more improvements and tweaks planned, of course, but that’s all we can share with you for now. Thank you again for your invaluable contributions to the game and for supporting us as we approach the launch!

So say we all,

- The Battlestar Galactica: Scattered Hopes team

Stay updated and join the Fleet’s HQ on social media!

  • X - Battlestar Galactica: Scattered Hopes

  • Facebook - Battlestar Galactica: Scattered Hopes

  • Reddit - Battlestar Galactica: Scattered Hopes

  • Discord - Alt Shift

And join us on Bluesky, Instagram, Threads, and TikTok!

More from Battlestar Galactica: Scattered Hopes

Other announcements

All news
In-game event12 Aug 2026Patch 1.1.1 Is Deploying Now with New Features, Fixes and More!Hey Commanders, We’re back with a new update bringing new features, fixes, tweaks and balancing based on your feedback. New features ■ A new assistance option to lower the number of foreseeable crises (those shown on the timeline). It's now possible to have only one every 2 or 3 sectors, or even no foreseeable crises at all. ■ Each Hero info panel can now show if they are available. If they are…In-game event15 Jul 2026Patch 1.1.0 Lands Today, Bringing Fixes, Tweaks and New FeaturesWelcome back to the bridge, Commander. Patch 1.1.0 has landed, and we want to give you a briefing on how the changes we’ve made will impact your journey. We’ve got a number of fixes, tweaks and improvements, as well as some brand-new features - with our changes based on the incredible feedback we’ve had since Battlestar Galactica: Scattered Hopes launched. Thank you to all those who have taken…Game update24 Jun 2026A NEW HOTFIX IS HERE!Hey everyone! We've just released a new hotfix addressing the following issues: · Fixed an issue in easy mode where payloads (such as Flak Cannon) target previewing was not taking the slower enemies into account · Changing difficulty during combat now applies difficulty modifiers to already spawned units Once again, thank you for your support, and stay tuned for the upcoming patches!